So, having just started my summer holidays after an exhausting first year of university, I've found myself jarringly transitioning from a period of having a lot to do to... well... not. As such, I browsed around Steam looking for entertainment and found something that caught my eye: Tokyo School Life. What caught my interest was the really narmy (to use tvtropes jargon) description of the game, as well as a stupidly anime trailer. However, what the hell, it was cheap, it was a VN with fairly positive reviews, and I was bored, so I decided to give it a go. Here's what I thought, in whatever nonsensical order it pops into my head.
I've just blazed through one of the four paths through the game you can take in just under 3 hours. I can't say I'm excessively impressed with the thing. Katawa Shoujo it is not. Not even close. That said, I can't deny I enjoyed my time with it. It's very much a 'light' VN in pretty much every aspect: the characterization is fairly light and reliant on well-known archetypes, and the actual part of the whole thing that's story-focused comprises less than half of it (read: just over an hour),
The premise is one we've seen a million times before. You're an exchange student going to Japan for a couple months. Through a series of wacky coincidences, you end up meeting and then staying in the same dorm with three girls. It's your job to make sure your protagonist doesn't end up not falling in love with one of them.
The three girls are fairly entertaining. Aoi, the short motherly one who is occasionally surprisingly strong-willed, despite looking like a discount Uiharu from Toaru Kagaku no Railgun, I found to be a really good realization of her character archetype. Karin, the snappy but deep inside kind one was fairly dull and predictable, but I like that particular type of character enough to forgive it. Sakura, the quiet shy one who is secretly a passionate otaku (and the only one whose route I've gone down so far) I found to be really likeable, even if she was pretty much cookie-cutter.
For a while, a game named Go Go Nippon! was making the rounds as the thing youtubers made fun of. From what I glimpsed watching said youtubers, Go Go Nippon! appears to be really in love with Japan, telling you how great it is at every opportunity and coming across as an advertisement for the Japanese tourist industry. Tokyo School Life kind of does something similar, though it never gets quite as obnoxious. Still, it is frustrating seeing the main character be baffled by things that are supposedly something only the Japanese ever do but really isn't. I'm curious where this guy comes from where people don't leave a side of the escalator clear if they're standing on it, or where people who get good grades and bad grades are put in separate classes at school, because it sounds like an awful place. Similarly, he seems to lack knowledge of Japanese culture that anyone at least slightly interested in it should have. I'm a fairly casual anime-watcher, but even I know stuff like "Itadakimasu", or what an onigiri is.
I quite enjoyed the little love story that evolved between my character (named Matt Borealis in honour of Podtoid) and Sakura. It was simple and fairly predictable, but well executed for what it was, with a stirring moment or two thrown in for good measure. Trying to avoid spoilers: the final generally saying "bit" was quite emotionally impactful, whilst the earlier stuff was appropriately fluffy and enjoyable. My biggest disappointment came when the credits ended. Before the credits, the story seemed to end in a perfect and rather surprising way. It was powerful, and was shocking enough to leave me quite strongly affected. However, the post-credits scene, wrapping the story up, seemed like a pretty serious cop-out, and ruined the effect, instead leaving me feeling fairly content without being nearly as impactful.
The one thing I won't deny about the game is that it looks great. I love the use of the 3D models (which look gorgeous), and I think the animation is phenomenal. That said, it might be good to have given the models a few more poses, since they seem limited by the few positions they can be in. Some more CGs would be good too. The sound design was alright. The soundtrack is immensely forgettable (having finished the game 10 minutes ago, I can only remember the one piece), and the voice acting was voice acting, I guess.
Overall, Tokyo School Life is pretty OK. It's no masterpiece, but I don't think it really wants to be. It's enjoyable while it lasts, has a few fairly effective moments, and will probably leave very little impact on you after that (unless the other routes are considerably better). It's not a bad way to spend your time by any means, though I think even the cheap price it's going for might be a tad steep for what you get. My prediction for what will happen with my and Tokyo School Life in the future is as follows: I do the other routes, then uninstall the game and don't ever really get the urge to go back.
If my evaluation changes, I shall post an update. Otherwise: get Tokyo School Life if you're looking for a fairly decent VN that won't really blow anyone's mind bust is a good time nonetheless.
I've just blazed through one of the four paths through the game you can take in just under 3 hours. I can't say I'm excessively impressed with the thing. Katawa Shoujo it is not. Not even close. That said, I can't deny I enjoyed my time with it. It's very much a 'light' VN in pretty much every aspect: the characterization is fairly light and reliant on well-known archetypes, and the actual part of the whole thing that's story-focused comprises less than half of it (read: just over an hour),
The premise is one we've seen a million times before. You're an exchange student going to Japan for a couple months. Through a series of wacky coincidences, you end up meeting and then staying in the same dorm with three girls. It's your job to make sure your protagonist doesn't end up not falling in love with one of them.
The three girls are fairly entertaining. Aoi, the short motherly one who is occasionally surprisingly strong-willed, despite looking like a discount Uiharu from Toaru Kagaku no Railgun, I found to be a really good realization of her character archetype. Karin, the snappy but deep inside kind one was fairly dull and predictable, but I like that particular type of character enough to forgive it. Sakura, the quiet shy one who is secretly a passionate otaku (and the only one whose route I've gone down so far) I found to be really likeable, even if she was pretty much cookie-cutter.
For a while, a game named Go Go Nippon! was making the rounds as the thing youtubers made fun of. From what I glimpsed watching said youtubers, Go Go Nippon! appears to be really in love with Japan, telling you how great it is at every opportunity and coming across as an advertisement for the Japanese tourist industry. Tokyo School Life kind of does something similar, though it never gets quite as obnoxious. Still, it is frustrating seeing the main character be baffled by things that are supposedly something only the Japanese ever do but really isn't. I'm curious where this guy comes from where people don't leave a side of the escalator clear if they're standing on it, or where people who get good grades and bad grades are put in separate classes at school, because it sounds like an awful place. Similarly, he seems to lack knowledge of Japanese culture that anyone at least slightly interested in it should have. I'm a fairly casual anime-watcher, but even I know stuff like "Itadakimasu", or what an onigiri is.
I quite enjoyed the little love story that evolved between my character (named Matt Borealis in honour of Podtoid) and Sakura. It was simple and fairly predictable, but well executed for what it was, with a stirring moment or two thrown in for good measure. Trying to avoid spoilers: the final generally saying "bit" was quite emotionally impactful, whilst the earlier stuff was appropriately fluffy and enjoyable. My biggest disappointment came when the credits ended. Before the credits, the story seemed to end in a perfect and rather surprising way. It was powerful, and was shocking enough to leave me quite strongly affected. However, the post-credits scene, wrapping the story up, seemed like a pretty serious cop-out, and ruined the effect, instead leaving me feeling fairly content without being nearly as impactful.
The one thing I won't deny about the game is that it looks great. I love the use of the 3D models (which look gorgeous), and I think the animation is phenomenal. That said, it might be good to have given the models a few more poses, since they seem limited by the few positions they can be in. Some more CGs would be good too. The sound design was alright. The soundtrack is immensely forgettable (having finished the game 10 minutes ago, I can only remember the one piece), and the voice acting was voice acting, I guess.
Overall, Tokyo School Life is pretty OK. It's no masterpiece, but I don't think it really wants to be. It's enjoyable while it lasts, has a few fairly effective moments, and will probably leave very little impact on you after that (unless the other routes are considerably better). It's not a bad way to spend your time by any means, though I think even the cheap price it's going for might be a tad steep for what you get. My prediction for what will happen with my and Tokyo School Life in the future is as follows: I do the other routes, then uninstall the game and don't ever really get the urge to go back.
If my evaluation changes, I shall post an update. Otherwise: get Tokyo School Life if you're looking for a fairly decent VN that won't really blow anyone's mind bust is a good time nonetheless.