Dragon Age: Inquisition
You know when a studio seems to be chasing a certain ideal, and never quite nails it? You love what their games promise, what they try to accomplish, and they get close enough that you're very much satisfied with their results, to the point where they're some of your favorite games anyway?
That's, to me, what BioWare has been doing since KotOR. Their games have always been trying to achieve a certain something, and I think that most people misconstrue what BioWare games are about. "They're great, in-depth RPGs" people say, but that really hasn't been true. KotOR was pretty complicated, but it was pretty much a port of DnD in terms of combat. Something similar is true about Neverwinter Nights After that, every BioWare game has actually been pretty simple, with not many stats to dump points in. They're not really about being in-depth RPGs.
"They've got great stories", people say. Once again, I beg to differ. KotOR and Jade Empire had memorable, great twists, and that's about it. Everything else was pretty cookie-cutter. Hell, even KotOR and Jade Empire were a simple McGuffin hunt and a quest for revenge, respectively. And, as much as I like the Mass Effect series, if you look at its story with even a tiny bit of skepticism, everything falls apart massively a couple minutes into the second game and keeps crumbling on and on.
What keeps people coming back to BioWare are two things: the worlds they set up, which are usually full of interesting lore and fascinating conflicts, and the main cast of characters, who are there as much to provide interesting arcs as an inside (and often different) perspective on this great world.
KotOR didn't nail it. I love Star Wars, and have read too many of the novels to be comfortable quoting a number, but it's not a universe that holds up when explored. Characters were also somewhat too one-note to really be that interesting. I still fail to remember a moment when I found Juhani anything but dull.
Jade Empire felt too short to nail it. This was an interesting world, with the best story BioWare had done since Baldur's Gate, and a fantastic (by BioWare standards) combat system, but it didn't feel like I had the time to really explore it before the game was over. A cast of blandish characters, and a weird reluctance to return to the universe sealed the coffin on it.
The Mass Effect series was probably the closest the studio had come. The first game had a really good story, unfortunately ruined by the following two entries. They were set in a sci-fi universe that was absolutely fascinating, with its past reflecting on modern-day politics and even events in the story. The cast of characters was definitely the best BioWare had done. They were endearing, fun to be around, and usually provided great perspectives on the world that you wouldn't really understand without them around. Unfortunately, the weak story in the later two games, as well as just clunky, not particularly fun gameplay the entire way through weakens the series, and the ending... well, that was definitely a massive clusterfuck.
The Dragon Age series was cool. Pretty good combat, and a world rivaling Tolkien in detail and just weird little details, but considerably more interesting. The stories in the two first games were pretty cool, with plenty of political intrigue in the first one, and an unusually personal, small-scale story in the second. Both games were also blessed with great casts of characters: people who were more than they seemed, people with unique perspectives, funny people, scary people... But still, something felt like it was missing. After all, Dragon Age II ended on a weird sort of cliffhanger, and the tension between Mages and Templars that both games had expertly built up was never really satisfactorily addressed.
Dragon Age: Inquisition is not only the perfect culmination to that storyline, but also the best individual game in that series. It's fun to play, and explores the world much more in-depth than the previous installments, looking at the existent lore from new perspectives and adding interesting new tidbits here and there. Most importantly, it's got the best damn cast of party members that any BioWare game has had. It is, in every sense of the word, a masterpiece. This is the game that I feel BioWare has been trying to make for over a decade, and they finally succeeded. Dragon Age: Inquisistion has me ecstatic every time I play it, every time a new conflict of opinions comes up, with no clear correct answer, every time I have a philosophical conversation about whether one of my decisions was right or wrong with one of my friends, and every time I sneak around my fortress with my weirdo of a girlfriend planting buckets of water on top of doors to important dignitaries offices.
Dragon Age: Inquisition is a game I've wanted to play since I've been into videogames. You can play it right now.
You know when a studio seems to be chasing a certain ideal, and never quite nails it? You love what their games promise, what they try to accomplish, and they get close enough that you're very much satisfied with their results, to the point where they're some of your favorite games anyway?
That's, to me, what BioWare has been doing since KotOR. Their games have always been trying to achieve a certain something, and I think that most people misconstrue what BioWare games are about. "They're great, in-depth RPGs" people say, but that really hasn't been true. KotOR was pretty complicated, but it was pretty much a port of DnD in terms of combat. Something similar is true about Neverwinter Nights After that, every BioWare game has actually been pretty simple, with not many stats to dump points in. They're not really about being in-depth RPGs.
"They've got great stories", people say. Once again, I beg to differ. KotOR and Jade Empire had memorable, great twists, and that's about it. Everything else was pretty cookie-cutter. Hell, even KotOR and Jade Empire were a simple McGuffin hunt and a quest for revenge, respectively. And, as much as I like the Mass Effect series, if you look at its story with even a tiny bit of skepticism, everything falls apart massively a couple minutes into the second game and keeps crumbling on and on.
What keeps people coming back to BioWare are two things: the worlds they set up, which are usually full of interesting lore and fascinating conflicts, and the main cast of characters, who are there as much to provide interesting arcs as an inside (and often different) perspective on this great world.
KotOR didn't nail it. I love Star Wars, and have read too many of the novels to be comfortable quoting a number, but it's not a universe that holds up when explored. Characters were also somewhat too one-note to really be that interesting. I still fail to remember a moment when I found Juhani anything but dull.
Jade Empire felt too short to nail it. This was an interesting world, with the best story BioWare had done since Baldur's Gate, and a fantastic (by BioWare standards) combat system, but it didn't feel like I had the time to really explore it before the game was over. A cast of blandish characters, and a weird reluctance to return to the universe sealed the coffin on it.
The Mass Effect series was probably the closest the studio had come. The first game had a really good story, unfortunately ruined by the following two entries. They were set in a sci-fi universe that was absolutely fascinating, with its past reflecting on modern-day politics and even events in the story. The cast of characters was definitely the best BioWare had done. They were endearing, fun to be around, and usually provided great perspectives on the world that you wouldn't really understand without them around. Unfortunately, the weak story in the later two games, as well as just clunky, not particularly fun gameplay the entire way through weakens the series, and the ending... well, that was definitely a massive clusterfuck.
The Dragon Age series was cool. Pretty good combat, and a world rivaling Tolkien in detail and just weird little details, but considerably more interesting. The stories in the two first games were pretty cool, with plenty of political intrigue in the first one, and an unusually personal, small-scale story in the second. Both games were also blessed with great casts of characters: people who were more than they seemed, people with unique perspectives, funny people, scary people... But still, something felt like it was missing. After all, Dragon Age II ended on a weird sort of cliffhanger, and the tension between Mages and Templars that both games had expertly built up was never really satisfactorily addressed.
Dragon Age: Inquisition is not only the perfect culmination to that storyline, but also the best individual game in that series. It's fun to play, and explores the world much more in-depth than the previous installments, looking at the existent lore from new perspectives and adding interesting new tidbits here and there. Most importantly, it's got the best damn cast of party members that any BioWare game has had. It is, in every sense of the word, a masterpiece. This is the game that I feel BioWare has been trying to make for over a decade, and they finally succeeded. Dragon Age: Inquisistion has me ecstatic every time I play it, every time a new conflict of opinions comes up, with no clear correct answer, every time I have a philosophical conversation about whether one of my decisions was right or wrong with one of my friends, and every time I sneak around my fortress with my weirdo of a girlfriend planting buckets of water on top of doors to important dignitaries offices.
Dragon Age: Inquisition is a game I've wanted to play since I've been into videogames. You can play it right now.