Where the other parts of JoJo's Bizarre Adventure are massive, exciting adventures - be it Phantom Blood's epic origin story, Battle Tendency's fight against Gods, or Stardust Crusaders' globetrotting odyssey - there's something very small about Diamond is Unbreakable. This speaks to Hirohiko Araki's insane bravery when it comes to his writing. After Stardust Crusaders' massive success, no one would've blamed him if he'd chosen to stay in the same ballpark for his next story. Instead, Diamond is Unbreakable is by far the most unique part of JoJo's so far, straying the farthest from the tone of the previous entries. This part is admirable just for that alone.
Diamond is Unbreakable follows Josuke Higashikata, Joseph Joestar's illegitimate son, as he... doesn't really have a singular goal for a lot of the arc. Where every previous JoJo was very single-minded in their purpose (Both Jonathan and Josuke wanted to fight Dio, and Joseph wanted to fight the Pillar Men), Josuke's motive constantly changes as the circumstances do. It's interesting to see a JoJo that's reactive in their own story, and whilst excessively reactive main characters can be annoying, Josuke's changing motivations feel more like character growth than they do flip-flopping.
Of course, Josuke is more than a ball of motivations: he's got a personality outside of that. We've moved away from Jotaro's badass stoicness towards a more traditional "school punk" character. This is a JoJo that's more reminiscent of Joseph: goofy and good-natured. That said, where Joseph's persona hid a cunning, cold-blooded, strategist, Josuke's hides a mercurial side. This guy's surprisingly easy to anger, and his rage is actually rather terrifying. This is used in battles a couple of times, but is thankfully not overused, as there's a lot less to this gimmick than Joseph's cunning. Still, Josuke's personality when he's not angry is actually very likable: he comes across as a very warm and genuinely caring guy. This puts him second on my list of list of favorite JoJos, above his uncle Jotaro.
The truly special thing about Diamond is Unbreakable, however, is directly linked to the genre-shift from previous arcs. As opposed to the distinctly action-friendly genre of Phantom Blood through Stardust Crusaders, Diamond is Unbreakable is a small-town supernatural mystery set in the peaceful seaside town of Morioh. This means that, in contrast with the small cast of well-defined characters that dominated previous arcs, Diamond is Unbreakable focuses on creating a sense of community in a larger cast of characters.
It's easy to think that this means that each individual character in Diamond is Unbreakable is less well drawn than the characters in previous arcs, but it's not to be underestimated what focus on character will do to a show. After all, previous arcs were mostly about the adventure, and, aside from the major characters, was populated entirely by fairly one-dimensional archetypes (which is fine for those stories), but this arc focuses on character. In Diamond is Unbreakable practically every secondary character is well defined, and we get the feeling that they lead a full and complex life. This is because, though their introduction episode is usually the traditional stand battle, it's focused on them rather than our protagonists. The fight will either arise from a misunderstanding of the opponent's personality, or will end by appealing to or exploiting their character. There's a sensation that you get these side characters in a way that wasn't here in previous arcs.
Not only this, but Diamond is Unbreakable's main cast is far and away the best in the series' history. Because of the majorly recurring nature of some of the side characters it's hard to say where "main" cast ends and "side" characters begin, but both of Josuke's best friends Koichi and Okuyasu go through full, interesting character arcs, and significantly grow as people. Jotaro has also returned, playing the mentor role similarly to Joseph in Stardust Crusaders, but from more of a distance. I like him a lot more here: if it isn't enough that his "quiet badass" role works a lot better as a distant mentor, he's also just got more personality than he ever did in his own arc.
A cast as large as Diamond is Unbreakable calls for cool stand powers to do battle with, and boy do they deliver. Gone are the days of Stardust Crusaders' main cast's boringly vanilla powers. Every member of the cast has unique and interesting stand abilities: Josuke's Crazy Diamond is like Jotaro's Star Platinum in that it punches hard and fast (if not quite as hard and fast), but it's also got the ability to heal anything except Josuke himself and death. Okuyasu's The Hand can scrape away the fabric of time and space, leading to some really interesting shenanigans, and Jotaro's back, with Star Platinum still having the ability it learnt at the very end of Stardust Crusaders. There's plenty more crazy stuff, but I'll stop there to avoid spoilers: after all, half the fun of this is learning what each stand can do.
Despite the main cast having way more interesting powers than before, and the villains they fight having powers just as crazy as in Stardust Crusaders, the stand battles feel just a tad less satisfying here. This is due to the increased focus on character, meaning stand ability interplay is de-emphasized in some battles, and we get to see less Jotaro-style magnificently satisfying and violent conclusions. I want to emphasize again that the drop off in fight quality here isn't massive. I'd also argue that the high points of action sequences in Diamond is Unbreakable are higher than Stardust Crusaders', if less common.
The elephant in the room that I still haven't talked about is Yoshikage Kira, the main villain of the arc, the serial killer hiding in Morioh. He is simply tremendous. There's not the same level of malice and pure evil that we got from Dio. Yoshikage Kira is a surprisingly human villain. He's mostly a normal man, one who enjoys sandwiches in the park, is particular about his schedule, and wants to lead the peaceful life that makes him happy. Where Dio was a kind of theatrical, overwhelming evil, Kira is a very human, insidious, everyday evil. Yes, what he does is inhuman and monstrous, but he's never dehumanized the way most villains are. This isn't some monster, he's just some guy who's demonstrated a capacity for immense evil, and it's the ease with which we can forget how monstrous he truly is that's disturbing about him. Kira really, immensely, hurts Morioh in a way that's a lot more subtle than Dio's vampiric takeover of Wind Knights' Lot in Phantom Blood, but somehow feels more tragic and real.
Whenever I think what to say about Diamond is Unbreakable I come to the same words: "feeling of community", and it's one that everything in the arc works toward. If we weren't focusing so much on making sure every character in the show was so properly defined, we wouldn't really know who the people that make this community are. If Kira wasn't so perfectly characterized, and if his actions' consequences weren't painted as well as they were, there wouldn't be a reason for the community to unite this way. Unlike previous arcs, this isn't really a story about the JoJo of the season battling an evil monster. Diamond is Unbreakable is a story about a town uniting against the evil that plagues it, about the power of community beating Kira's overwhelming intellect and stand power. Phantom Blood introduced us to a Joestar family that was bound to fight against evil alone, Battle Tendency revolutionized the way they did it, Stardust Crusaders' showed us that it needn't always be this way, and Diamond is Unbreakable turned the Joestars from lone heroes to members of a community.
I said earlier that Diamond is Unbreakable would have been admirable even if it wasn't as effective as it is, just because of the boldness of the experiment here. I often say that I'd rather see series try something new and fail than grow old and boring doing the same thing over and over. JoJo's Bizarre Adventure as a whole and Diamond is Unbreakable in particular is the best example I've seen so far of why. If it'd stuck to familiar territory, this would still be the somewhat mediocre story of Jonathan Joestar in his endless battle with Dio Brando. Instead, we got the marvelous Jonathan Joestar, and his scheming ways against the fabulous Pillar Men. We also had Jotaro Kujo, and his stoic badassery, with the constant fighting against all sorts of crazy stand powers. Even through this variation, the series had some sort of repeating structure, with the same "travelling to fight an enemy" formula. But it reinvented itself yet again, and we got the touching tale of community that is Diamond is Unbreakable.
Even with as much as I liked Battle Tendency, Diamond is Unbreakable is my favorite part of JoJo's so far. I'm a sucker for stories about groups of high school kids who control monsters fighting a disturbingly human serial killer, it turns out (coughPersona4cough). There's just something about this arc that's particularly engrossing, watching every character grow and learn, and slowly getting to know the town and becoming attached to its inhabitants. But a story of this caliber would never have existed if Hirohiko Araki wasn't willing to take risks, if he'd stayed within his comfort zone. As glad as I am that Diamond is Unbreakable exists, it makes me a bit sad to imagine how many stories of this quality don't exist by virtue of television shows just doing the same thing for years upon years, when change could invigorate them and make them into something special.
9/10
Diamond is Unbreakable is a great tale about the power of community and human unity. It maintains the craziness and spirit of JoJo's Bizarre Adventure, but doesn't stagnate in what's successful, and takes the series in a new and exciting direction.
Diamond is Unbreakable follows Josuke Higashikata, Joseph Joestar's illegitimate son, as he... doesn't really have a singular goal for a lot of the arc. Where every previous JoJo was very single-minded in their purpose (Both Jonathan and Josuke wanted to fight Dio, and Joseph wanted to fight the Pillar Men), Josuke's motive constantly changes as the circumstances do. It's interesting to see a JoJo that's reactive in their own story, and whilst excessively reactive main characters can be annoying, Josuke's changing motivations feel more like character growth than they do flip-flopping.
Of course, Josuke is more than a ball of motivations: he's got a personality outside of that. We've moved away from Jotaro's badass stoicness towards a more traditional "school punk" character. This is a JoJo that's more reminiscent of Joseph: goofy and good-natured. That said, where Joseph's persona hid a cunning, cold-blooded, strategist, Josuke's hides a mercurial side. This guy's surprisingly easy to anger, and his rage is actually rather terrifying. This is used in battles a couple of times, but is thankfully not overused, as there's a lot less to this gimmick than Joseph's cunning. Still, Josuke's personality when he's not angry is actually very likable: he comes across as a very warm and genuinely caring guy. This puts him second on my list of list of favorite JoJos, above his uncle Jotaro.
The truly special thing about Diamond is Unbreakable, however, is directly linked to the genre-shift from previous arcs. As opposed to the distinctly action-friendly genre of Phantom Blood through Stardust Crusaders, Diamond is Unbreakable is a small-town supernatural mystery set in the peaceful seaside town of Morioh. This means that, in contrast with the small cast of well-defined characters that dominated previous arcs, Diamond is Unbreakable focuses on creating a sense of community in a larger cast of characters.
It's easy to think that this means that each individual character in Diamond is Unbreakable is less well drawn than the characters in previous arcs, but it's not to be underestimated what focus on character will do to a show. After all, previous arcs were mostly about the adventure, and, aside from the major characters, was populated entirely by fairly one-dimensional archetypes (which is fine for those stories), but this arc focuses on character. In Diamond is Unbreakable practically every secondary character is well defined, and we get the feeling that they lead a full and complex life. This is because, though their introduction episode is usually the traditional stand battle, it's focused on them rather than our protagonists. The fight will either arise from a misunderstanding of the opponent's personality, or will end by appealing to or exploiting their character. There's a sensation that you get these side characters in a way that wasn't here in previous arcs.
Not only this, but Diamond is Unbreakable's main cast is far and away the best in the series' history. Because of the majorly recurring nature of some of the side characters it's hard to say where "main" cast ends and "side" characters begin, but both of Josuke's best friends Koichi and Okuyasu go through full, interesting character arcs, and significantly grow as people. Jotaro has also returned, playing the mentor role similarly to Joseph in Stardust Crusaders, but from more of a distance. I like him a lot more here: if it isn't enough that his "quiet badass" role works a lot better as a distant mentor, he's also just got more personality than he ever did in his own arc.
A cast as large as Diamond is Unbreakable calls for cool stand powers to do battle with, and boy do they deliver. Gone are the days of Stardust Crusaders' main cast's boringly vanilla powers. Every member of the cast has unique and interesting stand abilities: Josuke's Crazy Diamond is like Jotaro's Star Platinum in that it punches hard and fast (if not quite as hard and fast), but it's also got the ability to heal anything except Josuke himself and death. Okuyasu's The Hand can scrape away the fabric of time and space, leading to some really interesting shenanigans, and Jotaro's back, with Star Platinum still having the ability it learnt at the very end of Stardust Crusaders. There's plenty more crazy stuff, but I'll stop there to avoid spoilers: after all, half the fun of this is learning what each stand can do.
Despite the main cast having way more interesting powers than before, and the villains they fight having powers just as crazy as in Stardust Crusaders, the stand battles feel just a tad less satisfying here. This is due to the increased focus on character, meaning stand ability interplay is de-emphasized in some battles, and we get to see less Jotaro-style magnificently satisfying and violent conclusions. I want to emphasize again that the drop off in fight quality here isn't massive. I'd also argue that the high points of action sequences in Diamond is Unbreakable are higher than Stardust Crusaders', if less common.
The elephant in the room that I still haven't talked about is Yoshikage Kira, the main villain of the arc, the serial killer hiding in Morioh. He is simply tremendous. There's not the same level of malice and pure evil that we got from Dio. Yoshikage Kira is a surprisingly human villain. He's mostly a normal man, one who enjoys sandwiches in the park, is particular about his schedule, and wants to lead the peaceful life that makes him happy. Where Dio was a kind of theatrical, overwhelming evil, Kira is a very human, insidious, everyday evil. Yes, what he does is inhuman and monstrous, but he's never dehumanized the way most villains are. This isn't some monster, he's just some guy who's demonstrated a capacity for immense evil, and it's the ease with which we can forget how monstrous he truly is that's disturbing about him. Kira really, immensely, hurts Morioh in a way that's a lot more subtle than Dio's vampiric takeover of Wind Knights' Lot in Phantom Blood, but somehow feels more tragic and real.
Whenever I think what to say about Diamond is Unbreakable I come to the same words: "feeling of community", and it's one that everything in the arc works toward. If we weren't focusing so much on making sure every character in the show was so properly defined, we wouldn't really know who the people that make this community are. If Kira wasn't so perfectly characterized, and if his actions' consequences weren't painted as well as they were, there wouldn't be a reason for the community to unite this way. Unlike previous arcs, this isn't really a story about the JoJo of the season battling an evil monster. Diamond is Unbreakable is a story about a town uniting against the evil that plagues it, about the power of community beating Kira's overwhelming intellect and stand power. Phantom Blood introduced us to a Joestar family that was bound to fight against evil alone, Battle Tendency revolutionized the way they did it, Stardust Crusaders' showed us that it needn't always be this way, and Diamond is Unbreakable turned the Joestars from lone heroes to members of a community.
I said earlier that Diamond is Unbreakable would have been admirable even if it wasn't as effective as it is, just because of the boldness of the experiment here. I often say that I'd rather see series try something new and fail than grow old and boring doing the same thing over and over. JoJo's Bizarre Adventure as a whole and Diamond is Unbreakable in particular is the best example I've seen so far of why. If it'd stuck to familiar territory, this would still be the somewhat mediocre story of Jonathan Joestar in his endless battle with Dio Brando. Instead, we got the marvelous Jonathan Joestar, and his scheming ways against the fabulous Pillar Men. We also had Jotaro Kujo, and his stoic badassery, with the constant fighting against all sorts of crazy stand powers. Even through this variation, the series had some sort of repeating structure, with the same "travelling to fight an enemy" formula. But it reinvented itself yet again, and we got the touching tale of community that is Diamond is Unbreakable.
Even with as much as I liked Battle Tendency, Diamond is Unbreakable is my favorite part of JoJo's so far. I'm a sucker for stories about groups of high school kids who control monsters fighting a disturbingly human serial killer, it turns out (coughPersona4cough). There's just something about this arc that's particularly engrossing, watching every character grow and learn, and slowly getting to know the town and becoming attached to its inhabitants. But a story of this caliber would never have existed if Hirohiko Araki wasn't willing to take risks, if he'd stayed within his comfort zone. As glad as I am that Diamond is Unbreakable exists, it makes me a bit sad to imagine how many stories of this quality don't exist by virtue of television shows just doing the same thing for years upon years, when change could invigorate them and make them into something special.
9/10
Diamond is Unbreakable is a great tale about the power of community and human unity. It maintains the craziness and spirit of JoJo's Bizarre Adventure, but doesn't stagnate in what's successful, and takes the series in a new and exciting direction.