There's a strange thing I've noticed whilst writing these: It seems like the more I like the game, the less I have to discuss. Justice For All is still my least favorite game in the series, but it's very interesting to talk about. Apollo Justice is also one of the weaker entries in the series, and I've already thought of a lot to say about it. The same goes for the recent Spirit of Justice: It's on the weaker end of the series, but it certainly has a lot to discuss. Once again, spoiler warning for the entire series from this point on.
Trials & Tribulations, on the other hand, is my favorite game in the Ace Attorney series by a considerable margin, and one of my top 10 favorite games ever. This is absolutely brilliant stuff, managing to evoke every feeling from funny to tense to sad in stunningly short periods of time and containing some of my favorite character beats in gaming. The last two cases (which are really one case split in two parts) are absolutely incredible feats of storytelling.
And yet, it's a fairly simple structure. Turnabout Memories, the first case of the game, strikes a powerful emotional chord by letting us play as Mia Fey. At this point it should become evidently clear that this is a game for people who've played the previous two. Turnabout Memories is a case that banks on our attachment to these characters not only for its own narrative, but for its setup of future narrative. Playing as Mia is powerful: She's become such an awe-inspiring figure in the eyes of anyone who's played the previous two games that not only seeing her as a fledgling attorney but also controlling her is incredibly striking.
The use of Turnabout Memories as tutorial is absolute genius. It subtly tells us several very important things. First, that Mia was once as new and bumbling at being an attorney as Phoenix was in The First Turnabout. This will actually become important not just in this game, but in several future installments of the series, but for now it's significant because, in a manner of speaking, this is Nick's coming of age story. Second, it shows us how traumatized Mia is after the events that happened in her first trial. Someone who's got the potential to be so insanely good at this job has regressed so much from her first trial that she's being given the tutorial, and this is all because of some terrible trauma she suffered.
I mentioned previously that this game is a coming of age story of sorts for Phoenix. This is true: This is a story about him becoming an incredibly powerful defense attorney to rival Mia, whilst learning to not rely on her in the process. However, this is also a coming of age story for Maya, where she must become someone worthy of being the Master of Kurain. For both our characters the objective to reach is symbolized by Mia, be it her spiritual power or her ability as an attorney. This'll be a theme that's hammered home later in the game, so having Turnabout Memories happen early on to let us see that it's achievable, that this is something Mia herself had to do and is an important step in humanizing Mia.
Turnabout Memories also lets us see Nick at a point before he became the Nick we know. This allows us to see how far Nick has already come, but it also sets up Dahlia Hawthorne as the villain brilliantly. Here we have a woman who's managed to turn Nick into a character comparable to Larry Butz, a pathetic weakling. We know Nick, we know he's better and smarter than this, and, even if we're not conscious of it, this ingrains the idea that Dahlia is very adept at manipulating people and incredibly dangerous into our mind.
From there, we have The Stolen Turnabout. The main problem in talking about Trials & Tribulations comes in the two cases after Memories. They're not insignificant to the overall plot, but Turnabout Memories, Turnabout Beginnings and Bridge to the Turnabout really make up one story, with The Stolen Turnabout and Recipe for Turnabout being little more than distractions. Still, they're both vital: We need to see Nick just doing lawyer stuff for a bit, and we need time to see both his and Maya's flaws. The Stolen Turnabout is also nice in that it serves in giving the world a bit more variety (This is the first case in the entire series which has a trial for something other than a murder), and as an opportunity to spend some time reminiscing on the times we've spent around the Fey clan. As a side note, we also get to check in with Adrian Andrews from the final case of Justice For All and see that she's fine and leading a much healthier life after Farewell, My Turnabout, which wraps up one of the very few loose threads from that case and makes its point resonate even stronger.
Recipe for Turnabout is, in my opinion, the weakest case in the game, but it also has some important moments. Maya doesn't hesitate to call on Mia when she's needed, and Nick takes this as perfectly natural, highlighting just how much they both still depend on her. We also get some important Gumshoe character beats, seeing how much he cares for Maggey Byrde. We've seen him this way before, but it's always been because some character we know very well was in trouble: Edgeworth in the original and Maya in Justice For All. We barely know Maggey, and this not only gives us the impression Gumshoe is a human being with other interactions, but it also shows just how large his capacity to care is.
After those two good but inconsequential cases are over, we arrive at Turnabout Beginnings, possibly the most emotionally devastating case in the series. We take control over our idol Mia again, the person that both Nick and Maya have been citing as having the virtues they aspire to one day have, and we get absolutely devastated. This case is probably the most moody case in the series. We have that heart-wrenching, music-box like song as the motif and Terry Fawles, one of the absolute most tragic characters in the series, as the defendant. This is a man who's clearly not all there, seeming to have some kind of mental condition. The one thing he's adamant about is his love for Dahlia, going so far as to commit suicide to fulfill the promise he made to her - that they'd both always be able to trust each other. Meanwhile, Dahlia is there, putting on her pretty girl act and manipulating this terribly vulnerable and innocent man into suicide without any sign of hesitation. From the beginning, we know we can't get her: she's still got to turn up in Turnabout Memories, so she can't be put behind bars now. Everything she does is a lie that only we can see through and we can't expose, and she's incredibly malevolent, heartless, and bound to walk away from this unscathed.
This is an incredibly frustrating and personal case. Everything here is engineered with two purposes in mind. First, make you hate Dahlia Hawthorne with all your heart, and understand just how incredibly dangerous she is. Second, make sure you feel weak and impotent. This is incredibly important for Bridge to the Turnabout, it'll sow confusion, apprehension and curiosity in the player when Dahlia's twin Iris shows up. Add to this the fact that Godot is inexplicably just there in this case, and we don't know why, and you have Turnabout Beginnings acting as an incredibly powerful jumping off point to the next case.
Bridge to the Turnabout is my favorite case in the entire Ace Attorney series. It concentrates an entire trilogy's worth of build-up into the most incredible series of events I could imagine. This is a case that's incredibly tense, incredibly funny, incredibly sad, incredibly heartwarming and incredibly satisfying. The first day, when you're playing as Edgeworth, is a really pleasant surprise, and wraps up the commentary on the legal system the first two games were based on, allowing us to see where Edgeworth is at in terms of headspace and showing the incredible trust him and Nick have managed to build. Iris is a fantastic plot contrivance, serving as someone who provides a whole lot of emotional conflict just from being there. You can't trust her, she looks just like Dahlia and Dahlia is clever and manipulative enough to pull this off, yet she's such a warm, pleasant person and seems so genuine you can't help but trust her. Because of how fresh Beginnings is in your mind, it puts you right into Nick's shoes, and in an incredibly confusing position. When you do finally trust her, Dahlia secretly takes her place and backstabs you in an incredibly painful manner.
The end of the game has you facing off against Maya, who's giving incredibly solid testimony to protect Godot. She's proving her enormous strength, courage and conviction here, and she's doing it without any help: She doesn't need Mia for this anymore, she's grown out of it. You're forced to face off against it, and you overcome that as well, also without Mia's help. Both Nick and Maya have grown, and overcome some of their biggest flaws. Nick's lawyer abilities are now equal to Mia's, which is what Godot comes to realize when he sees Mia's spirit standing by Nick. Nick is finally a worthy successor to Mia.
Godot, however, serves as an example of how not to achieve this state. Throughout the game, he holds a grudge against Nick for daring to try and usurp Mia's place. Godot blames Nick for what's happened to him, and refuses to move on. He starts prosecuting cases just to fight against Nick, with no regard for the truth or the legal system. Godot is acting as selfishly as Edgeworth and Franziska when they were the main prosecutor, despite demonstrating he knew better in Turnabout Beginnings. This looses us the lessons of the first game. He also acts outside the law to achieve his goals, refusing to tell the police about the events he knows will transpire, loosing us the lessons of the second game. Finally, he refuses to chase Mia, our paragon of virtue, meaning he doesn't move forward as we have been doing in Trials & Tribulations. For all his swagger, confidence and charm, Godot represents the ultimate failure to take the lessons of the past to heart, and his realization of this is his first step forward.
So Trials & Tribulations really is just a coming of age story. Maya has finally grown up, and Nick has finally become the Ace Attorney the titles have always claimed he was. It's a simple step to take at the conclusion to the trilogy, but an incredibly satisfying one, and one that's told supremely well.
I apologize if this piece is scattershot and badly organized: Trials & Tribulations proved a tough nut to crack. Still, this game is fantastic, and it sets up Nick's legend nicely for Apollo Justice: Ace Attorney. I'll take a bit of a break here, since I didn't actually re-play Apollo Justice in preparation for Spirit of Justice (though it turns out I really should have, those two games are pretty closely connected), and I need to re-play it before writing my thing on it. I've only played it once, and I remember it being a weaker entry in the series, but far from as bad as many people make it out to be (as I've said, better than Justice For All!), so it'll be interesting to see what I think about it this time.
Trials & Tribulations, on the other hand, is my favorite game in the Ace Attorney series by a considerable margin, and one of my top 10 favorite games ever. This is absolutely brilliant stuff, managing to evoke every feeling from funny to tense to sad in stunningly short periods of time and containing some of my favorite character beats in gaming. The last two cases (which are really one case split in two parts) are absolutely incredible feats of storytelling.
And yet, it's a fairly simple structure. Turnabout Memories, the first case of the game, strikes a powerful emotional chord by letting us play as Mia Fey. At this point it should become evidently clear that this is a game for people who've played the previous two. Turnabout Memories is a case that banks on our attachment to these characters not only for its own narrative, but for its setup of future narrative. Playing as Mia is powerful: She's become such an awe-inspiring figure in the eyes of anyone who's played the previous two games that not only seeing her as a fledgling attorney but also controlling her is incredibly striking.
The use of Turnabout Memories as tutorial is absolute genius. It subtly tells us several very important things. First, that Mia was once as new and bumbling at being an attorney as Phoenix was in The First Turnabout. This will actually become important not just in this game, but in several future installments of the series, but for now it's significant because, in a manner of speaking, this is Nick's coming of age story. Second, it shows us how traumatized Mia is after the events that happened in her first trial. Someone who's got the potential to be so insanely good at this job has regressed so much from her first trial that she's being given the tutorial, and this is all because of some terrible trauma she suffered.
I mentioned previously that this game is a coming of age story of sorts for Phoenix. This is true: This is a story about him becoming an incredibly powerful defense attorney to rival Mia, whilst learning to not rely on her in the process. However, this is also a coming of age story for Maya, where she must become someone worthy of being the Master of Kurain. For both our characters the objective to reach is symbolized by Mia, be it her spiritual power or her ability as an attorney. This'll be a theme that's hammered home later in the game, so having Turnabout Memories happen early on to let us see that it's achievable, that this is something Mia herself had to do and is an important step in humanizing Mia.
Turnabout Memories also lets us see Nick at a point before he became the Nick we know. This allows us to see how far Nick has already come, but it also sets up Dahlia Hawthorne as the villain brilliantly. Here we have a woman who's managed to turn Nick into a character comparable to Larry Butz, a pathetic weakling. We know Nick, we know he's better and smarter than this, and, even if we're not conscious of it, this ingrains the idea that Dahlia is very adept at manipulating people and incredibly dangerous into our mind.
From there, we have The Stolen Turnabout. The main problem in talking about Trials & Tribulations comes in the two cases after Memories. They're not insignificant to the overall plot, but Turnabout Memories, Turnabout Beginnings and Bridge to the Turnabout really make up one story, with The Stolen Turnabout and Recipe for Turnabout being little more than distractions. Still, they're both vital: We need to see Nick just doing lawyer stuff for a bit, and we need time to see both his and Maya's flaws. The Stolen Turnabout is also nice in that it serves in giving the world a bit more variety (This is the first case in the entire series which has a trial for something other than a murder), and as an opportunity to spend some time reminiscing on the times we've spent around the Fey clan. As a side note, we also get to check in with Adrian Andrews from the final case of Justice For All and see that she's fine and leading a much healthier life after Farewell, My Turnabout, which wraps up one of the very few loose threads from that case and makes its point resonate even stronger.
Recipe for Turnabout is, in my opinion, the weakest case in the game, but it also has some important moments. Maya doesn't hesitate to call on Mia when she's needed, and Nick takes this as perfectly natural, highlighting just how much they both still depend on her. We also get some important Gumshoe character beats, seeing how much he cares for Maggey Byrde. We've seen him this way before, but it's always been because some character we know very well was in trouble: Edgeworth in the original and Maya in Justice For All. We barely know Maggey, and this not only gives us the impression Gumshoe is a human being with other interactions, but it also shows just how large his capacity to care is.
After those two good but inconsequential cases are over, we arrive at Turnabout Beginnings, possibly the most emotionally devastating case in the series. We take control over our idol Mia again, the person that both Nick and Maya have been citing as having the virtues they aspire to one day have, and we get absolutely devastated. This case is probably the most moody case in the series. We have that heart-wrenching, music-box like song as the motif and Terry Fawles, one of the absolute most tragic characters in the series, as the defendant. This is a man who's clearly not all there, seeming to have some kind of mental condition. The one thing he's adamant about is his love for Dahlia, going so far as to commit suicide to fulfill the promise he made to her - that they'd both always be able to trust each other. Meanwhile, Dahlia is there, putting on her pretty girl act and manipulating this terribly vulnerable and innocent man into suicide without any sign of hesitation. From the beginning, we know we can't get her: she's still got to turn up in Turnabout Memories, so she can't be put behind bars now. Everything she does is a lie that only we can see through and we can't expose, and she's incredibly malevolent, heartless, and bound to walk away from this unscathed.
This is an incredibly frustrating and personal case. Everything here is engineered with two purposes in mind. First, make you hate Dahlia Hawthorne with all your heart, and understand just how incredibly dangerous she is. Second, make sure you feel weak and impotent. This is incredibly important for Bridge to the Turnabout, it'll sow confusion, apprehension and curiosity in the player when Dahlia's twin Iris shows up. Add to this the fact that Godot is inexplicably just there in this case, and we don't know why, and you have Turnabout Beginnings acting as an incredibly powerful jumping off point to the next case.
Bridge to the Turnabout is my favorite case in the entire Ace Attorney series. It concentrates an entire trilogy's worth of build-up into the most incredible series of events I could imagine. This is a case that's incredibly tense, incredibly funny, incredibly sad, incredibly heartwarming and incredibly satisfying. The first day, when you're playing as Edgeworth, is a really pleasant surprise, and wraps up the commentary on the legal system the first two games were based on, allowing us to see where Edgeworth is at in terms of headspace and showing the incredible trust him and Nick have managed to build. Iris is a fantastic plot contrivance, serving as someone who provides a whole lot of emotional conflict just from being there. You can't trust her, she looks just like Dahlia and Dahlia is clever and manipulative enough to pull this off, yet she's such a warm, pleasant person and seems so genuine you can't help but trust her. Because of how fresh Beginnings is in your mind, it puts you right into Nick's shoes, and in an incredibly confusing position. When you do finally trust her, Dahlia secretly takes her place and backstabs you in an incredibly painful manner.
The end of the game has you facing off against Maya, who's giving incredibly solid testimony to protect Godot. She's proving her enormous strength, courage and conviction here, and she's doing it without any help: She doesn't need Mia for this anymore, she's grown out of it. You're forced to face off against it, and you overcome that as well, also without Mia's help. Both Nick and Maya have grown, and overcome some of their biggest flaws. Nick's lawyer abilities are now equal to Mia's, which is what Godot comes to realize when he sees Mia's spirit standing by Nick. Nick is finally a worthy successor to Mia.
Godot, however, serves as an example of how not to achieve this state. Throughout the game, he holds a grudge against Nick for daring to try and usurp Mia's place. Godot blames Nick for what's happened to him, and refuses to move on. He starts prosecuting cases just to fight against Nick, with no regard for the truth or the legal system. Godot is acting as selfishly as Edgeworth and Franziska when they were the main prosecutor, despite demonstrating he knew better in Turnabout Beginnings. This looses us the lessons of the first game. He also acts outside the law to achieve his goals, refusing to tell the police about the events he knows will transpire, loosing us the lessons of the second game. Finally, he refuses to chase Mia, our paragon of virtue, meaning he doesn't move forward as we have been doing in Trials & Tribulations. For all his swagger, confidence and charm, Godot represents the ultimate failure to take the lessons of the past to heart, and his realization of this is his first step forward.
So Trials & Tribulations really is just a coming of age story. Maya has finally grown up, and Nick has finally become the Ace Attorney the titles have always claimed he was. It's a simple step to take at the conclusion to the trilogy, but an incredibly satisfying one, and one that's told supremely well.
I apologize if this piece is scattershot and badly organized: Trials & Tribulations proved a tough nut to crack. Still, this game is fantastic, and it sets up Nick's legend nicely for Apollo Justice: Ace Attorney. I'll take a bit of a break here, since I didn't actually re-play Apollo Justice in preparation for Spirit of Justice (though it turns out I really should have, those two games are pretty closely connected), and I need to re-play it before writing my thing on it. I've only played it once, and I remember it being a weaker entry in the series, but far from as bad as many people make it out to be (as I've said, better than Justice For All!), so it'll be interesting to see what I think about it this time.