Hearthstone
I've never been a big Blizzard fan. I played Diablo and Diablo 2, but never got into any of their other games: My hate of RTS prevents me from getting into either StarCraft or WarCraft, my being unwilling to pay a subscription for MMOs unless I have an established base of friends in it ensures I'll likely never play World of WarCraft, and my utter hatred of always-online DRM for games outside the Free-to-Play market means I'll never even consider touching Diablo 3.
As such, when everyone was either excited or disappointed over the announcement of a WoW-based CCG at Blizzcon 2012, I was lukewarm. I do enjoy card games, but they're considerably too expensive for me
to be able to properly play them, not to speak of the difficulties of
finding people to play them with.
Then, when footage of the game started coming out, I started getting interested: A beautiful-looking, simple-to-play card game that has an extremely fair business model, allowing you to play and even collect booster packs without paying? Sign me on. The more I watched, the more I liked the game: The simplicity hid layers and layers of strategy, with the Arena mode (an in-built Draft mode) offering a completely different metagame to explore.
When I finally got into the closed beta, I was not disappointed: Hearthstone is one of the most addictive, enjoyable experiences I've ever had. Any other year, Hearthstone would have easily taken the number one spot: I can foresee playing this thing for years to come. Unfortunately, after 7 years since I first played Deus Ex, I've finally found something to debunk it as my favourite game of all time, and that something pushed Hearthstone down to number 2. What is that something? Well, imaginary visitor, you'll have to find out tomorrow, now won't you? (Unless you don't happen to see this the very day it's been published, of course, in which case I must seem rather silly)
I've never been a big Blizzard fan. I played Diablo and Diablo 2, but never got into any of their other games: My hate of RTS prevents me from getting into either StarCraft or WarCraft, my being unwilling to pay a subscription for MMOs unless I have an established base of friends in it ensures I'll likely never play World of WarCraft, and my utter hatred of always-online DRM for games outside the Free-to-Play market means I'll never even consider touching Diablo 3.
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I don't know who any of said heroes are, but it's pretty sweet. |
Then, when footage of the game started coming out, I started getting interested: A beautiful-looking, simple-to-play card game that has an extremely fair business model, allowing you to play and even collect booster packs without paying? Sign me on. The more I watched, the more I liked the game: The simplicity hid layers and layers of strategy, with the Arena mode (an in-built Draft mode) offering a completely different metagame to explore.
When I finally got into the closed beta, I was not disappointed: Hearthstone is one of the most addictive, enjoyable experiences I've ever had. Any other year, Hearthstone would have easily taken the number one spot: I can foresee playing this thing for years to come. Unfortunately, after 7 years since I first played Deus Ex, I've finally found something to debunk it as my favourite game of all time, and that something pushed Hearthstone down to number 2. What is that something? Well, imaginary visitor, you'll have to find out tomorrow, now won't you? (Unless you don't happen to see this the very day it's been published, of course, in which case I must seem rather silly)
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