martes, 18 de noviembre de 2014

Katawa Shoujo: The Reviewening: Shizune's Route - Odd One Out

Shizune's route is by far the one that least fits the mold the other routes follow. It's different in a lot of ways, and these are both its strengths and its weaknesses. This is the only route without a real emotional punch, yet it never intends to have one. It's the only route where your partner's disability has a real impact on the plotline (not that there was really any way to avoid it with Shizune), and it's the route that gets the most build-up in Act 1, by far. In these ways and more, Shizune's route is strange.

It's hard to pinpoint just when it begins in Act 1, seeing as you can be locked into it at different points through the Act, and it feels like the route that flows the most naturally from events before you get any control. This is something I give it massive props for. Whilst most routes need to at least twist and tug at logic a bit to get Hisao to participate, Shizune's route feels like it just advances as it would (possibly just due to her massive presence in Act 1). It's the route that I'd say Hisao would end up following if left by himself in Yamaku. That or the Kenji route.

At any rate, the best point I can find to say it starts is at the scene Lunch Evolution Theory. If you've accumulated enough Shizune points by this point, Hisao can choose to wait for Shizune and Misha to make a decision. If you don't hit this choice, you can't end up on their route, though you can still end up on other routes if you do do it. This leads to Shizune and Misha leading Hisao around all over the place, eventually inviting him to the Shanghai.

Throughout this time, Shizune's gimmick becomes evident: She's extremely competitive, and takes everything as a sort of game that she must win. It sounds like it'd get tired after a while, but it doesn't. Most of Act 1 with Misha and Shizune is fluff of the highest quality. This is something that this route in particular does better than any other: Its filler is very, very funny, and, by extension, extremely entertaining.

If you don't wander off onto another route, Misha and Shizune's nagging eventually gets to Hisao, and they convince him to join them on Student Council. This leads to him being roped into making stalls for the upcoming festival.

I can tell at this point this route is going to be difficult to write about, because most of the scenes, even emotionally resonant, eventually develop into "Shizune somehow manages to make into a competition, Hisao gets absorbed into it and hilarity ensues". This is exactly what happens whilst working on the stalls, but it's still funny and believable. The fact that Hisao and Shizune's little bouts of competition never get old is extremely impressive, and is, by far, the biggest thing the route does right, and ultimately what makes it effective.

What's important to note is that at this point all of Hisao's communication to Shizune is done through Misha. This makes it really hard to tell at what point Misha ends and Shizune begins, and is an effective tactic in making the player more interested in Shizune herself. It's left ambiguous when Misha is interpreting, too, so both the characters kind of blend into each other in a really interesting fashion.

After building stalls, Hisao accompanies Misha and Shizune to the festival, in a scene named Throwing Balls. This is a fantastic festival, possibly my favorite in the game. Misha and Shizune do their Misha and Shizune thing, and Hisao finally starts breaking out of his apathy and seems to be genuinely enjoying himself. Seeing Hisao's bitterness melt away is quite moving, and whilst Shizune remains competitive she seems a lot more relaxed, which allows us to see a different side of her, which is always interesting.

The scene culminates with the trio going to the school roof to watch the fireworks display, with Misha falling asleep before the display begins, and Hisao and Shizune watching it together in silence. It's got one of my favorite moments in the route, where Shizune, unable to communicate, just opens her arms and makes Hisao look around her. It shakes Hisao out of his self-pity, and he thinks that "if it only takes a moment for there to be love, I may be falling in love with her". Whilst saying this outside of the route feels like things are moving too fast, it's completely believable within the game. The moment is so serenely touching that you can perfectly see where Hisao is coming from. The fact that, in further scenes, he goes back to treating her like normal also feels perfectly believable: The rooftop scene is just so beautiful you can see Hisao being infatuated with Shizune just for being there for that moment. It's actually one of the precious few situations where I feel completely immersed in Hisao's role in not just Shizune's route but the whole of KS.

And so ends Shizune's section of Act 1. Her Act 2 is named Learning to Read, but first, a quick review of Shizune's theme and scene. Shizune's theme is The Student Council, and her scene is Three Stars. These are both arguably also Misha's, since she is the other part of the Student Council, and one of the three stars. The Student Council, aside from a rather unimaginative title, is actually one of my favorite character themes in the game. Not only is it very nice-sounding and surprisingly catchy, but it fits Shizune and Misha's bubbly personality perfectly. Aside from Standing Tall, it's the only theme that gets played often during the girl's route, and it fits perfectly into every scene it plays over.

Three Stars is a strange one. The end of the cinematic is a very nice way of both foreshadowing and misdirecting the player as to what the issue at hand is. Before that, it's a nice representation of what goes on during the route, and makes one nostalgic when it's played. I like the title, since it points out the biggest thing Shizune's route does differently: It has three protagonists, rather than the usual two. The visual metaphor referring to stars is a bit strange, in that it feels like it was shoehorned into the route. Late in the route Shizune makes a passing mention to looking at stars, but it's not a major theme at all. I really like the music, but I'm not sure of whether it's great for Shizune and Misha. It's a lot calmer, and seems like something that would fit at the end of the route (or, even better, listened to by the player in their own time after finishing), allowing you to reminisce about the good times you've had. It's still an absolutely beautiful piece, and would definitely be my favourite scene piece if all of them weren't so great. Whenever I think of most scene tracks, I think "Oh, that's my favourite, for sure", until I remember another one at which point I'm not so sure anymore.

Here are the secondary characters important in the plot. As per usual, I'll discuss them as the review goes on and at the end. I'm not including Misha here, since she's one of the Three Stars.

-Hideaki Hakamichi
-Kenji Setou
-Jigoro Hakamichi
-Lilly Satou (Yep, she's important enough to where I consider her a secondary character here)
-Akira Satou (Briefly)

Learning to Read begins with a scene where Hisao stumbles upon Shizune on the Yamaku grounds, without Misha around to interpret. They resort to writing notes to each other. This is a short interaction, but it's important to note that it's the first time Hisao and Shizune communicate directly. Already, Shizune's personality feels very different than when transmitted through Misha. The conversation itself is rather unimportant, just some stuff about exams that are practically never brought up again. She's obviously a lot less excitable than when viewed through the lens of Misha, but has a sort of childish playfulness that's completely lost on Misha. However, Shizune also reveals she took Hisao to the stalls he helped build during the festival, to show him the fruit of his work. It's all part of her competitive view of the world: You must know what your work results in.

These kinds of things are common throughout the route. At various points, Shizune will go on about how she views the world. Sometimes it's for comedic effect, sometimes seriously, but if one thing can be sure is that it happens a significant amount. Most of this stuff doesn't really come into play at any other point, but it does help build Shizune's character. The varied ways in which it's expressed helps not make it feel stale, but it does get slightly tiring towards the later parts of the route. It's still a miracle it takes that long, though, which speaks to just how likeable Shizune is.

After this, Hisao bumps into Misha, and asks about sign language classes. He decides to join one, but asks Misha not to tell Shizune about it. For now, he explains this away as wanting it to be a surprise. Through most of Learning to Read, this fact remains hidden, and Hisao can't seem to keep it straight in his head why he wants to hide it. This is a detail I love. It feels exactly like the kind of stupid thing I'd do in my last year of school without knowing why, but the web of his confused self-justifications actually does create a certain kind of understanding in the reader.

The next few scenes are fluff. As I mentioned before, the fluff in this route mostly consists of Shizune involving Hisao in some kind of competition and hilarity ensuing. I want to reiterate that this works. The formula is applied to so many situations it feels varied, but the fact that it's so insistent on its structure really solidifies Shizune's personality in your mind. Pretty much at any point in her route, her competitive and fierce nature is relevant to the current going-ons in some way or another.

The fluff here consists of Hisao and Misha goofing around on the rooftop whilst Shizune is busy, Misha trying to help with his signing lessons, and Shizune and Hisao getting into a competition over a box that Kenji asks him to deliver. This stuff is really, really funny, and does the magical thing where it doesn't feel like filler. If you stop and think about it, you realize there's no way on Earth this stuff is plot-relevant, but it feels relevant in the moment.

One scene that, whilst not necessarily plot-relevant, stands out from the filler is Advanced Game Theory. It's a kind of scene that happens rather often, and is suspiciously absent from the previously reviewed Emi's route, a cameo scene. In most routes, a couple times in the route a girl from a different route will pop-up, and interact with the main characters. I don't really count appearances by Misha and Shizune as such, though, since they're pretty much omnipresent and appear relatively often in next to every route, usually when Hisao is in class. Advanced Game Theory is a Hanako cameo scene. The Student Council are having one of their usual bouts of hyper-competitiveness, bringing out various games to potentially play when Hanako enters the student council room, looking for a replacement student ID. She is about to back off, but upon seeing the chessboard on the table shows interest, and is invited by Shizune to a game.

The game is pretty interesting in how it plays out, with Hanako making much slower moves and Shizune responding quickly. Hanako eventually closely looses, and is challenged again to a game of speed chess, which Shizune wins easily.

Not only does this scene gel well with what goes on in both Hanako and Lilly's routes, but it provides some interesting insight into Shizune. She sees competition as its own reward, and she believes the reason Hanako looses is that she puts more value into the chess game than the competition. The fact that she loves chess is what makes her loose the game. This is actually an interesting parallel to some comments Hisao makes later in the route about Shizune herself. He believes the reason she's unintentionally pushing Misha away is because she cares too much to acts as competitive about their relationship, which Misha takes as detachment.

After this (and a single more scene of fluff), Shizune and Hisao agree to build stalls for the upcoming Tanabata festival together, but Misha has to be away for reasons. Hisao is still pretending not to understand sign at this point, but, after leaving Shizune at the Council room, Misha reveals she's told Shizune about his sign lessons at this point. Hisao was able to read most of what Shizune was saying through the fluff after Advanced Game Theory, but at the time it was irrelevant since it read pretty much exactly like Misha's translation.

The scene where the stalls are built is called Interface, and marks the first conversation Hisao has with Shizune in sign. It's not a long one, but it's even more visibly noticeable how different Shizune is when not viewed through the lens of Misha's translation. She comes across a lot more calm, yet still fiercely competitive and fun-loving. Hisao's first impressions of her way back when they met in Life Expectancy seem to be rather accurate.

This is some of the most interesting material in Shizune's route. The difference between how Shizune actually is and how she comes across through Misha is actually rather tremendous. One can't help but wonder how many of the problems Shizune had in dealing with the previous Student Council are actually Misha's fault. Shizune as viewed through Misha looses great part of her impish charm, as well as the ability to explain her actions more personally. Talking to her directly makes her come across much more like a much more reasonable authority figure. As such, it's disappointing that this stuff doesn't get explored a bit more during the route. It's brought up very briefly at one point, and then sort of dropped. It's sad seeing this wasted potential, but it's understandable that Anonymous22 (This being the writer for this route) didn't choose to go that way.

The next scene is a confrontation between Lilly and Shizune. I'm not fond of this scene. It doesn't really serve any purpose: It's already been established that Lilly and Shizune aren't fond of each other. It's not pleasant to read, since both Lilly and Shizune act rather unpleasantly toward each other, and take no regard for the fact that Hisao is caught in the crossfire. This would be alright, if it led anywhere, but this scene could be dropped and the route wouldn't suffer in the slightest. As it is, it's just an oasis of unpleasantness.

After this, there's a rather bizarre scene where Kenji appears and does his thing toward Hisao. Out of similarly nowhere, he takes his glasses off, a unique CG pops up, moving music plays, and acts normal for a few lines, actually saying some rather interesting stuff. Then he puts his glasses back on, his theme starts playing, and he starts acting like Kenji again. The scene has no follow-up whatsoever. I usually ignore Kenji scenes for a reason that I'll explain in a dedicated post about Kenji, but this one seems like it was meant to be special. However, it has pretty much zero follow up and is just bizarrely there. My theory is that the CG was left-over art from the rumored cancelled Kenji route, and they just had to find a place to shove it in.

The rest of that particular scene is spent in the school cafeteria and in the Shanghai, the tea shop in town. It's a fun bit of bickering, and really does just feel pleasantly relaxed, like a day out with friends would. It's entertaining to read, and involves some explanation of why Shizune is upset by Lilly. This is way better advancement toward that particular subplot than the scene before when Lilly and Shizune fight. It's actually relevant for character development later down the line, and fills in some of the blanks in that particular subplot (which is spread out through both Lilly and Shizune's routes in a rather clever way. I might write a one-off post about it sometime).

The final act of the scene is When Stars Embrace, where the trio go to Tanabata. It's a similar scene to the first festival, but holds a different role plot-wise. There's the same fun bickering going on, but Misha leaves quite early, leaving Shizune and Hisao alone. They end up just goofing around for a while, until returning to the ground really tired. They have some more conversation in which Shizune reveals some more of her life philosophy. She believes that if her competitiveness makes people happy, then it's alright. This is accompanied by some of the most gorgeous artwork in the game, a fantastically drawn picture of Shizune. Before going their separate ways, Hisao brings up his courage and asks Shizune "Do you want to be my girlfriend?", to which she, after a little fumbling, answers "Okay", and embraces Hisao, ending the act.

It's a fantastic scene. The section during Tanabata is just as entertaining to read as the school festival, but feels different enough in tone and inter-character relationships to not be repetitious. Shizune's talk about her life philosophy feels more genuine and from the heart than before, possibly just because of the more somber mood the scene ends up in. It's also the first long block of interaction Shizune and Hisao have on their own, which allows the scene to feel more personal, as well as showing off that these two really can feel good around each other. The internal monologue leading to Hisao's asking Shizune out also feels very believable in a "Yep, I remember being that way" kind of way.

The actual dialogue when he does ask her out is so awkward that it feels fantastic. It itself has very little impact, but the actions around it are what is shocking and moving. It feels supremely real.

And so ends Learning to Read. It's a set-up act, in much the same way that Form was in Emi's route. It's by far the funniest act in the game, as after it the route starts moving in a more plot-oriented direction. Still, it has some excellent character-building in it, and gives you plentiful amounts of fluff to then take away from you when the situation becomes worse. A couple unnecessary-feeling scenes aside, Learning to Read is a blast to read through.

The next act, Sleight of Hand, begins a few days after Learning to Read ends. Shizune and Hisao meet in the Student Council room before the usual time. After a little bickering, Hisao asks whether Shizune wants to do something on the weekend, to which Shizune responds asking whether it's a date or not, and then stating she wants it to be a date. This is one of the few acknowledgments to the fact that they're now a couple through the route. I believe that's one of the major problems of the route, but I'll go into that in detail when the plot kicks into full gear.

Still, the date/not-date is not to be, since Shizune is going to visit her family with Misha. She insists Hisao wouldn't find it fun, but invites him to come along after he insists. Hisao comes across as a bit of a dick here, almost self-inviting himself to an event Shizune didn't mean for him to come to. This is one of the major problems with him as an entity through the entire game: The only times he really stands out is when he's being unpleasant.

Anyway, it works fine to move the plot forward. By the next scene, they're traveling to Shizune's house, which turns out to be large enough that Hisao calls it a manor. Shizune denies this heartily. After a while, Hisao meets Hideaki, Shizune's little brother. Hideaki's a bizarre character. He reminds me of Rin somewhat, having the same unflinchingly blank feeling she does, though not being quite as weird. He looks extremely feminine, and is very calm and collected for his age. For the time being, all he does is make a few competitive jabs at Hisao. It's interesting how competitive Hideaki's actions manage to feel coming from a person who's about as expressive as a brick wall.

Coming into the house, Hisao also finds, to his surprise, Lilly and Akira, discovering Shizune and Lilly are cousins. For reference's sake, this is actually one day before most of Lilly's good ending happens (and the day when her bad end leaves off). Shizune's route goes a lot further into the future than any other route.

Akira, Lilly's sister is quite a major secondary character in Lilly and Hanako's routes. Here, she serves practically as a cameo. I'll go into her more in-depth in the routes she's relevant in, but I really like her role here. Shizune and Akira end up convincing everyone to go on a fishing trip, which Shizune, of course, turns into a contest. Akira's really well written here, and her personality feels very much like in the routes she's more present in. We also get to see her deal with Shizune and Lilly's enmity and defuse it for a brief while, which seems very fitting with her "responsible, yet still cool, adult" vibe. She clearly understands both these people, and knows that they're still silly teenagers at their core, no matter how intelligent both of them are.

The fishing contest is a really fun scene. It's not quite as entertaining or heart-moving as either of the festivals, but it's enjoyable to read, and serves as a much better demonstration of the Shizune-Lilly rivalry. They're still at each others throats, and there's clearly a lot of bad feelings between them, but you can see that even though they're not friends, and not likely to be friends any time soon, they can get along.

The next day, the Satous have left (such a huge event in Lilly's route! Jesus Christ!), and Hisao wakes up to find he's alone in the house with Hideaki. They talk for a bit, and eventually Hideaki takes him out to the park. It's obvious he's just doing this to entertain Hisao, and tries to manipulate him into doing what Hideaki wants. They end up just talking at the park, in a magnificently pointless scene that goes nowhere until Misha and Shizune turn up. It's one of the few parts of the game that feels like filler as you read it. It doesn't feel relevant, and thus I can't qualify it as fluff. You know the entire time you're reading it that it's going absolutely nowhere.

The next day Hisao comes to breakfast to find the rest eating breakfast with Shizune's father, Jigoro.

Jigoro is amazing.

At first, he seems like a nice enough guy, greeting Hisao warmly and cooking him breakfast. However, the omelette he makes turns out to have egg-shell in it, and he rapidly starts insulting Hisao and getting offended over the smallest things. Jigoro's trains of logic are amazing to behold, and he's by far one of the funniest characters in the game. He does the comedy character thing correctly, unlike a certain bespectacled annoyance. He's a huge ass, and manages to go off on barrages of things that manage to be nonsensical, stereotypical and hypocritical at once. Anyway, as appropriate when in the presence of such a magnificent asshole as Jigoro, Hisao, Misha and Shizune retreat.

The next scene sees Hakamichi going to Hisao's room whilst he's practicing sign. Eventually, Hakamichi shyly (If Hakamichi can do anything shyly) asks Hisao to teach him some sign as well. The lesson doesn't go very well, since Hakamichi keeps derailing it with questions that become more and more irrelevant. Still, Hakamichi's interest in learning sign is somewhat moving, yet feels odd, kind of like the way a robot expresses emotion feels. I'm pretty sure this was intentional, though. Eventually, they go to the garden to continue their lesson, where the longest of the confrontations with Jigoro happens. It's absolutely hilarious. Jigoro manages to be quite possibly the biggest asshole in existence, and Hisao is baffled at his logic.

Misha eventually shows up, with a new haircut. She's removed her classic pink drills in exchange for shorter, more tomboyish hair. It's still pink, though. Jigoro gets into an equally funny shouting match with her, and Shizune tells Hisao to sneak off with her while he still can.

They have a little private discussion in the salon, in a new scene named Closer, and Shizune mentions that "it's fun dragging more and more people into my life". However, after a while, they stumble on the sofa and Hisao ends up on top of Shizune. Much like a similar situation in Emi's route, the UST comes to a head.

Hisao then heads to his room, and reflects on the disadvantages of sign language, but is again interrupted by Shizune. For the first time, she expresses a bit of doubt in her life philosophy, saying she doesn't know if the way she treats people is the right way anymore. They banter a little, and Shizune tells Hisao to close his eyes, kissing him and then tying his hands behind the chair.

This is the first H-scene of the route, and themed around very (and I do mean VERY) light bondage. Hisao's tied to the chair the whole time the scene is happening. This scene also feels rather hollow, as though it's there just to be there. It's not particularly character-relevant, apart from being the first time Hisao and Shizune really act like a couple. This is just kind of uncomfortable to read.

The next morning marks another Jigoro scene. It's not as long or funny as the previous, but is still a joy to read. Here, we discover that Jigoro hired tutors for twelve years to try and make Shizune talk, but these attempts fail. Despite it being hidden under a sea of jerkassness, he actually shows that he cares about this and feels like it's his fault, as little as this makes sense. It's both sad for Shizune to have endured it, and actually surprisingly moving for how Jigoro takes it. Even a jerkass can be sympathetic, sometimes. He also catches Hisao out on not having talked to his parents much since he's been at Yamaku, and Hisao feels bad about it. It seems like it'd be an important character moment, with at least some follow up, but it's just kind of forgotten about.

Something way less important than Jigoro's hilarity here (probably not, actually) is that Shizune and Hisao feel rather awkward after what happened the previous day. Shizune kind of semi-avoids him, and the conversation they have is noticeably uncomfortable. It feels real, but doesn't really serve any kind of purpose. They're back to acting normally toward each other without any resolution by the next scene anyway. This scene just feels like the beginning of some kind of tension that doesn't happen.

The next scene has the trio return to Yamaku. Hisao receives Iwanako's letter on the next morning, and reads through it. This isn't a very emotionally resonant Iwanako's letter, but still interesting in how Hisao has developed. This time around, he recognizes Iwanako is right in that he did let himself drift away, and is disappointed in himself, saying that he'd probably hate his past self if he were to meet him right now. He doesn't blame Iwanako per say, but notes that if she acted more like Shizune, with less pity and treating him more like a fully-functioning person, she could've prevented this distancing. Still, he doesn't dwell on it too much. Soon, Kenji arrives and has an actual relevant scene for once. Prompted by the letter, he describes his thoughts about women (only the non-feminists though, har har har), and actually helps Hisao realize how many weird ways love can take, making him feel better about his relationship with Shizune.

Soon enough, the trio return to Student Council work, planning the election for the next year's Council. Shizune shows herself to be even more passionate than usual about this. They have an interesting discussion as to why Shizune's in her position: She loves the work, but the reason she chose Student Council is because she feels a strong sense of duty to her community. She wants to make everyone's experience at the school better.

Later, after Student Council, Hisao runs into Misha, and the two end up going to the Shanghai. Misha eats a parfait, which is described in weird detail, and, after a bit of bickering, both talk about how Shizune is starting to feel more distant. They both makes excuses for her, but none feel real. A really nice touch is, when Hisao responds to Misha's question as to whether he thinks Shizune is avoiding him in the negative, Misha seems disappointed. Hisao passes this off as him misinterpreting her expression, but it's nice foreshadowing for the revelation of Misha's true feelings, if not a bit unsubtle.

The next scene, Acute Triangle is where the route's main plot really comes into focus. Hisao arrives at a Student Council meeting, only to find that only Shizune is there, with no Misha. After some banter, they have a little accident, and Shizune ends up bumping into Hisao, looking strangely afraid, at which point he realizes her position likely grants her information about his condition. This is a really strange thing to put here: It seems like set-up for something else, and considering the plot is about to be set in motion seems really out of place in retrospect. Still, in reading it it seems perfectly natural, if without a real purpose.

Student Council work happens, and Shizune and Hisao end up playing some board-games to relax after finishing. The scene seems to go as normal, Shizune being  her usual uber-competitive self and Hisao seeming relatively comfortable, when out of the blue Shizune asks "Is Misha angry at me?"

The sudden way this thought interrupts a comfortable, familiar scenario is actually really effective. You've been through these motions so many times before during the route that not being allowed to finish is actually quite startling. I really like the way it's introduced.

It turns out, things between Misha and Shizune have recently been tense. They had a fight a while back, and haven't really gone back to working normally together. Both seem to feel like they're in the wrong, judging from the new context put on the parfait scene, but neither knows how to approach the other. Shizune in particular feels deeply grateful to Misha for joining the Student Council just to be with her, and for sticking with her so long. She'd usually move in aggressively, but respects Misha too much to do this. Misha, in return, sees this as Shizune being distant and feels hurt. This isn't all revealed in Acute Triangle, but becomes apparent over the next few scenes.

This, to me, is the greatest weakness of the route: Its main emotional conflict isn't between Hisao and someone else, it's between two people Hisao gets to know  At a glance, this seems like a good idea, especially considering that Hisao is a pretty huge barrier to me getting to immerse myself in the story, since I don't really like. Someone like Misha, who is much better defined a character than Hisao and just a lot more likeable would surely make me take this conflict much more seriously.

Sure, except for the fact that I am Hisao. As much as Hisao is in that awkward uncanny valley of not being well defined enough to be likeable, but being just defined enough to impede acting as a blank slate, he is the character I identify as "me". Interactivity of certain media is a double edged sword, and Katawa Shoujo mostly manages to avoid cutting itself with it: It uses the fact that you are Hisao to make scenes hit you harder. However, the opposite is also true. As selfish as this sounds, a story in which you're supposed to be participating looses a lot of its impact when it stops being about you. Katawa's writing largest strength is in how it manages to put you into the narrative, and when it looses that edge it falls just a little bit flat. As such, as much as I love both the characters of Misha and Shizune, I can't feel as involved in a conflict they're having, because Hisao is not involved. To make it worse, this combined with the strict first-person viewpoint makes a lot of the important scenes happen off-screen, like Shizune and Misha's fight. As such, it just feels as though you're being dragged into a film halfway through.

Not all is bad, though. Still in Acute Triangle, Shizune gets Hisao involved in trying to help restore her friendship with Misha. She's considerably more sharp and focused about this than usual, and her playfulness is left behind. This is actually a fantastic moment: It feels like we're finally seeing Shizune where she's most comfortable, under a lot of pressure and working hard. She comes across quite admirably, and you feel just how important Misha is to her. They end up changing topics, and Shizune mentions Hisao doesn't speak his mind as often as he should. Not only does this feel like a rather funny jab at the game itself, but it also brings up an important monologue by Hisao about his relationship with Shizune, and how he's changed. Because he hasn't gone on these too often, it feels interesting and fresh, and you can see his views slowly changing from the last such moment of self-introspection. It isn't the most amazing thing ever, but it's certainly a rare moment of caring about Hisao himself, which makes it that much more frustrating that he's not as involved in the plot as he should be.

The next scene is a fluff scene, and this is something this route does brilliantly: It keeps in occasional fluff scenes pretty much throughout the entire thing. I can't say I'm a huge fan of this scene in particular for the simple reason that it has Kenji in it, but, especially with how the plot is less oriented around Hisao's emotions, it's important to occasionally remind us what the relationship feels like when it's healthy.

The next scene is Tongue-Tied, and it's a pretty important one. The Student Council has one last meeting before the plot really kicks in. It's the three of them, yet the dynamic doesn't feel quite as natural as before. There's the constant feeling that Misha is somewhat resentful, or at least upset at Shizune. It's still entertaining, but there's obviously something missing, and you can feel a hollowness. It's strange, since I really can't point out how it's built into the writing, but point is, it's there.

After the meeting, Hisao heads off to his room. He relaxes a bit and considers the Misha-Shizune situation, before Misha knocks on his door. She's obviously sad and attempting to hide it, as well as going through very much clumsy attempts at seducing Hisao. Eventually, she acknowledges she's sad, and asks Hisao to "comfort her". Whether you choose to or not is the single choice in the entire route. Of course, refusing leads to the good route, so Hisao refuses Misha, and she soon realizes that this was a bad idea, and leaves, apologizing awkwardly.

It feels like a real emotional gut-punch. This is the first time we see Misha so obviously out of her usual constant cheeriness, and the contrast is really saddening. The fact that she initially attempts to hide it behind a façade of her usual behaviour, which is so ridiculously transparent it's somehow even more saddening. Refusing to "comfort her", despite being the obvious correct choice, is also really, really hard. You know that in the long run giving in will be worse, but she's so obviously distraught that turning her away seems like kicking her when she's down. It's possibly the only choice in the game where I feel connected to Hisao in how he's feeling, and have to go through the same internal struggle, and is truly impressive. Kudos to A22 for having managed to make Misha this likeable, and then been able to write her so believably and heart-crushingly distraught.

The next scene, Look Ahead, has Hisao waking up and reminiscing about the events in Tongue Tied. He eventually goes to the library, where he meets up and talks with a saddened Shizune. She feels like they're growing apart, and seems upset at the fact that both Hisao and Misha seem to be drifting away from her. It's interesting, because this scene only makes sense when you think back a little bit. Hisao hasn't done anything to distance himself from Shizune, yet if you look back you realize they've been seeing each other less, and less banter has been happening recently. You only really realize this at this point, and this puts you a little bit in Shizune's shoes, as she must be feeling a similar way about Misha.

The real meat of the scene comes in a bit later, when Hisao heads off to the rooftop only to find Misha sitting there, looking very much depressed. She doesn't even try to act cheerful this time, and apologizes for her behavior the previous morning. This is one of those gut-punch, swelling music moments: Pretty much the only one the game has. Misha ends up telling Hisao the entire story of her relationship with Shizune: How they became friends almost by coincidence after Misha's arrival at Yamaku to learn sign, how Misha stayed at Shizune's side when the Student Council fell apart. And, most importantly, how Misha was in love with Shizune, but was rejected, yet decided to stay friends anyway. It turns out Misha was so insistent in getting Hisao into the Student Council because she wanted Shizune to be happier, and allowed the two time together in hopes that they'd up in a relationship, so Shizune would be even more happy. However, her plan backfired: She can't deal with this anymore. As she says, despite trying her hardest not to hate Shizune for her rejection, and not to hate Hisao for taking her, she ended up doing that for a while, and, while she's over that, she's decided to not be around them anymore to prevent herself from hating them again.

It's a really powerful scene, plain and simple. While Tongue Tied portrayed a distraught Misha who was trying to somehow escape her situation, Look Ahead portrays a Misha who's completely given up and wallows in her misery. Seeing her in such a state is absolutely devastating, especially with how well the evolution from Tongue Tied carries over. The way Misha tells her sorry is also very hard-hitting: It still captures her usual semi-childish tone perfectly, and you're aware at every moment that it's her saying these things. The story is also really tragic, full of good intentions that just led Misha into hurting herself emotionally, to the point where she mentions considering suicide. It's not a scene that will make you cry, but it's a scene that will make you really, really want to give Misha a hug: The way she acted is ridiculously selfless, and she doesn't deserve to have come out this hurt out of it.


Hisao then goes on to make a speech about how he thinks Misha's acting the wrong way on this: He draws a parallel to himself after arriving at Yamaku, and explains how Shizune and Misha's involvement made him get out of his self-pitying rut. He also tells Misha he thinks she's making a mistake: Shizune is a difficult person to get along with, but they both know it's worth it. Before he can really speak his mind, though, Shizune interrupts them. Eventually, she manages to convince them to do something, and they leave, Hisao holding both Misha and Shizune's hands, and reminiscing about how familiar this feels, even if it's unnaturally tense right now.

And so ends Sleight of Hand. It's a good Act: It gets the plot moving in a way that feels natural, and has some of the most entertaining fluff in the route. There's very little wrong with Sleight of Hand beyond the premise of the plot it puts in motion, but there's also not that many hugely impactful scenes: For how long it is, you only get Tongue Tied and Look Ahead at the very end of the act.  All in all, it feels somewhat less satisfying than Learning to Read, but is still great.

The final Act is To My Other Self, which is considerably shorter than the previous three Acts, though not nearly as short as Emi's Motion. It's also got a bizarre title and Act image, neither of them having much to do with the Act at all.

It starts off with Hisao in the library, re-caping the situation that Sleight of Hand left off on. This, more than perhaps any other act in the game, feels like an Act that's meant to be started off from a fresh session. Soon enough, Yuuko appears, and ends up giving Hisao some advice on how to act in this situation, encouraging him to try and get Misha and Shizune back together. She pretty much just echoes what Hisao already knows, though, and the scene feels rather pointless since no new information or advancement is achieved. Hisao then heads off into the Student Council room, where Shizune reveals Misha has been avoiding her even more vehemently and ropes Hisao into trying to help with restoring their friendship, even though she already did in Sleight of Hand. Still, it feels natural, and I didn't really realize that she'd already done it until it came time to write this review.

The next morning, Shizune shows up at Hisao's room with a picnic basket. It's meant to force Misha into a corner and force her to eat with them, during which Shizune hopes to make amends. It's obvious that Shizune's gamified this for herself, as she usually does, and is having just a bit too much fun for a situation that should worry her a bit more. She's managed to compartmentalize this Misha thing, as she does with everything. Unsurprisingly, Misha simply refuses the picnic and leaves, leaving Hisao and Shizune to eat it together. It returns back to a normal fluffy banter scene, and it's scary just how easily someone previously as important as Misha can be forgotten in the face of Shizune's insanely competitive attitude over something as simple as lunch. It works really well, and really subtly, not even being mentioned at all.

The next day has Hisao coming back to his room, only to find, to his own surprise, Hideaki waiting for him. It turns out Jigoro has come to Yamaku to inform Shizune that he's got a new mobile number, and brought Hideaki along with him. This seems like a very flimsy reason. Hisao briefly meets him in the Student Council room. Turns out, the Hakamichi's are planning a trip, and Shizune's invited. However, she refuses. Between this and his flimsy excuse, it's obvious Jigoro just wants to see Shizune, even with Hisao not mentioning it directly. It's actually quite moving: You can see Jigoro does care about Shizune, but just refuses to show it. Then Jigoro does Jigoro things at him briefly but hilariously, and leaves. Hisao points out that Jigoro may care about Shizune more than he is willing to admit, which Shizune agrees to, but the conversation soon shifts to the topic of Misha.

Hisao finally realizes that Shizune's biggest problem in trying to solve the Misha situation is possibly Shizune herself. Shizune's just too competitive and aggressive to be able to do it: If she acts normally, she'll end up pushing Misha away with lack of tact. If she softens up for Misha instead, Misha will see it as Shizune not really caring, and drift away further. That, and Shizune's way of thinking doesn't allow her to grasp the entire issue: She doesn't see Misha leaving as the culmination of a chain of cause-and-effect, but rather as a single episode in her life. This prevents her from knowing how to strike at the heart of the issue, and, even if she knew how, she would be unable to do it without somehow distancing Misha. Turns out, Shizune's realized something along these lines as well, having reflected upon how she became distanced from Lilly, whom she reveals she used to be very close with. It turns out both Hisao and Shizune happen to have come up with similar plans.

This is an interesting bit of character study: This Misha event makes Hisao come to realize a huge amount of things about Shizune, and the way Shizune acts tells the reader droves. Hisao telling us so much of it is kind of disappointing: Character studies are at their best when implied, but it makes sense from a narrative perspective and enough is still left unsaid that Shizune is still open to interpretation.

The next day, in class, Mutou sends one of his suspiciously common group assignments (Amusingly lampshaded by Hisao himself). Shizune and Hisao try to corner Misha, but she dodges talking about anything important. They leave it at the end of the period, when they come in heavy. Misha asks whether it's about Student Council, and, upon Shizune saying that it is, leaves in a huff, pretending to be annoyed at how this is all Shizune can ever think about.

This leads Shizune and Hisao dividing up to try and find her, though, in their mysterious plan, it's supposed to be Hisao who finds her. So he does, and invites her to a parfait, which she grudgingly accepts. There, they have a discussion about Shizune, where Hisao explains what he realized in the previous scene, as well as just explaining how Shizune feels about the whole situation in a way more comprehensible to Misha. It's a good scene: It feels heartfelt on Hisao's part, Shizune becomes even more likeable than she already was, and the way Misha's resistance slowly disappears is actually extremely heartwarming. The fact that Hisao puts the blame on both parties is also a really level-headed move, and rings true, even if we never saw their distancing. Hisao also moves on to explain how he's changed thanks to Misha and Shizune's influence, and encourages Misha to be more the way she made him.

Eventually, he drags Misha out of the Shanghai and back to Yamaku, to give her what he calls a "tour". As he goes through various locations, he reminisces about how they affected him, going all the way back to the gate scene in Life Expectancy, and ultimately asking Misha to not make the mistake he made and let herself loose her friends. It's a moving scene, and one focused on Hisao, which makes it doubly impressive. The fact that this tour of the school brings Misha along the scenes where she had an impact on Hisao, and improved him for the better, also rings very true of Shizune's philosophies about the stalls from the festival, which is a subtle reaffirmation of how much impact the two had on him that's not mentioned in the text. The scene feels like Hisao's being very honest, something you don't get much out of him, and it really feels like Hisao's exposing himself to the core.

The next scene starts with a decent bit of fluff, and one of the very few times Kenji manages to be genuinely amusing. After the fluff is done, Shizune and Hisao talk about Misha, and Shizune talks about the early stages of her relationship with Misha. Shizune seems genuinely happy to have her back, but also starts worrying about how her personality might push people away. She seems resolved to tone it down, but refuses to give it up, seeing as it's what she enjoys and what she considers makes her her. It's an interesting compromise, and seems very easy to mess up, but it at least shows she's trying to change.

The next scene, Succession, sees the trio educating the next Student Council as to their duties. The new Student Council leaves, and Shizune tries to organize the end of Student Council celebration she'd planned. However, Misha, resolved to keep the relationship between the two of them healthier than the previous time around, speaks up against this, saying she doesn't want a celebration that'll leave her feeling sad. It's a small moment, but one that I've always liked: Misha feels a lot less oppressed by Shizune's personality than before, but their relationship still feels as close as ever. On this note, Misha leaves, and the scene escalates into an H-scene.

One that I'm also not particularly fond off. It almost feels like it's supposed to be a reward, both for the player sitting out the tough bits before this and for Hisao helping Shizune get Misha back. This feels really skeezy, and I always leave this scene feeling quite unpleasant. It's a shame, too, because the scene in itself is actually rather well written, though some of the art looks a bit off. It also doesn't feel like a major character moment, and just seems gratuitously there. This is something that immediately makes me feel extremely uncomfortable reading any H-scene, no matter how well written.

After the deed is done, Shizune invites Hisao to come see something interesting involving Misha with her. Hisao originally refuses, and starts returning to his room, but feels he'll be unable to sleep and returns to the Student Council room, catching Shizune before she leaves. She ropes him into coming, and shows him Misha taking additional classes from Mutou. They hide in the room in front, and have a little talk, during which Shizune reveals much about her personality. It could be a mildly moving moment, but by this point we've heard this so many times it's getting stale, and this particular time doesn't have much new to add. Shizune also reveals she's come up with a plan for the future: she'll use her competitive nature to become a successful businesswoman, and then use her new-gained riches to act as a philanthropist. It's a surprisingly believable career path for her, seeing how much she seems to want to make people happy by working hard. This leaves Hisao as the only one who doesn't know what to do after school, which he reflects upon sadly. This is an odd subplot, since it's extremely short. This is the second to last scene of the game, and the subplot does get resolved.

The last scene of the route is named Infinity, and is one of my favorites in the game. It could be argued to be a fluff scene, but I wouldn't agree: It's a culmination of the plot. At the end of the school year, Hisao has said good bye to most of the people he feels he needs to say good bye to. Finally, he meets up with Misha in the Student Council room, hoping to also find Shizune, but she isn't there. Hisao and Misha banter a bit, and this feels extremely normal, right back to the dynamic they had before the main conflict started. Misha also admits her mistakes, finally getting them off her chest. Together, they head off to the school gate, where Shizune's being thanked by the new Student Council. They talk for a bit, and Hisao tells us he knows what he wants to do with his life: He wants to become a teacher at Yamaku, so that he can shake people like him out of their ruts upon being sent there. And, he says, "I also want to chase Shizune". It's a good conclusion to his arc through the route, even if the "what do I want to do with my life?" subplot wasn't so weirdly short. It feels like he's evolved, and it puts some good closure on his character.

Finally, the trio snaps up Yuuko, who's been taking photos of the leavers, and asks her to take a photo of them in a silly Three Musketeers pose, as Shizune insists that photos have to be memorable somehow, not just portraits. It feels like a complete return to the old style of banter, and is immensely fun and relieving to read. It truly feels like a return to normal. The route ends on the following exchange:

Hisao: "Do they do that reunion thing here?"
Shizune: [Of course they do]
Misha: "A student council member should know that~!"
Shizune: [Sooner than that, though, okay?]
Shizune: [Both of you.]
Misha: "Right~!"
Hisao: "Yeah."
Shizune: [Yuuko! You do the pose, too!]
Shizune: [Afterwards, we can go for tea.]
Shizune laughs, as if she doesn't have a care in the world, Misha's laughter joining in with her as easily as if it were her own. We'll meet again.

Which, somehow, also feels just perfect.

To My Other Self is by far the more emotionally charged bit of the route, and it's pulled off pretty well. The exchanges between characters all feel honest and genuine, and it's very much subtly touching. It doesn't have those gut-punches that most other routes like to pull, and is a lot of a more relaxed bad situation, if that makes sense, but is still effective. The pacing is next to perfect, and fluff is thrown in just often enough so that you don't become too drained. Still, as I pointed out, it's not nearly as effective as it perhaps should be, since Hisao isn't directly involved in most of the conflict.

That's, of course, an issue with the whole route: The big story beats have a nasty habit of taking place off screen, and you feel a bit uninvolved with the main plot. However, pretty much everything else makes up for it. Shizune and Misha are absolutely fantastically written, and the ol' "Shizune's competitive" stuff just doesn't get old. It's a joy to read the entire way through, and by far the most laugh-out-loud funny of the routes (though Rin arguably is funnier in a quieter way). The three characters are fantastically realized, with Misha getting a surprising amount of development, almost more than Shizune herself. Hisao's also surprisingly pleasant in this route, being far less of an obstacle to enjoyment than he is in most routes.

I really like the side characters in this route. The Lilly and Shizune subplot is used effectively, leading to Shizune realizing a lot about how why she's drifting apart from Misha. It's also nice to see a different side of Lilly than you often get to see: It's not the true self you slowly uncover in her route, but it's also not the excessively polite Lilly you see on most other paths. This is using character cameos at their best, and I wish more routes did this as extensively as Shizune's does. I also appreciate Akira's brief appearance, seeing how enjoyable it is to read and how real Akira feels.

Kenji's involvement in the route is rather strange: It seems to build up to something important, but it just kind of stops. It also has the only major CG of Kenji, which feels out of place. Still, he's by far the least annoying in this route, staying a bit further from his usual constant unfunny rants about feminists. Hideaki's appearance is also really weird in that it doesn't seem to do anything. He's just sort of there, and is an amusing character who doesn't serve any sort of purpose whatsoever.

Jigoro, on the other hand, is among my favorite side characters in any route. He's absurdly hilarious, and any scene involving him is sure to leave me with a huge smirk on my face. He's also a very important piece of information on Shizune's past, and helps a lot with making her character deeper. The fact that he's also subtly shown to not be that bad of a guy late in the route is also a surprisingly heartwarming moment.

I like how thematically consistent the route is, being all about difficulties in communication. Every plot thread somehow relates back to the concept, and it feels very much like a whole, very tightly woven packet. The way the themes are tackled are also interesting, focusing more on the difficulties in communication stemming from mutual respect than between lovers. It's an unusual take on the theme, but ends up working very well.

All in all, Shizune's route is definitely the odd one out, or, to use Shizune's beloved vocabulary, "abnormal". It's different in feel, theme, and structure to every other route. It feels like it's a lot less constrained by these things that other routes, which allows it to do absolutely fantastic things other routes just can't, but some of the constraints it throws away were there for a good reason, which makes it loose great part of its impact. My favorite scene by far has to be Infinity. It's just an absolutely perfect way to end the route, and manages to capture what makes the route great. Look Ahead and Throwing Balls are also fantastic stand-outs

In my next review, I play hide and seek with my own emotions!

jueves, 6 de noviembre de 2014

Katawa Shoujo: The Reviewening: The Importance of Fluff

In both my recent review of Emi's route and my upcoming review of my fourth-favorite route, I mention at length how important the seemingly filler scenes are to Katawa Shoujo's success. I firmly believe that the reason the hard-hitting scenes in Katawa Shoujo are so effective is what I like to refer to as manipulation of enjoyment. This is a technique based around contrast. Contrast is a powerful tool in any writer's arsenal. On the sunlit field, between the blooming flowers and delightful little streams that whistled their little song whilst darting merrily on by, lay the rotting, limbless corpses of a hundred men, dragged out of their homes and murdered.

The above may not be very effective because of the short build-up, but it'll at least catch some people off-guard. It's all about the contrast. KS uses the same idea in a much more subtle and elegant fashion. It fills out large part of its routes with pointless filler. Because this is pointless, it feels nonthreatening, and the writers are skillful enough to each give it their own flavor of enjoyability. Emi's and Shizune's route give you amusing banter, Rin allows you to enjoy yourself listening to her delightfully weird dialogue, and Hanako and Lilly's routes fill you with inner peace.

Something that almost all of the fluff does brilliantly is have short sub-plots embedded within it. These don't often last more than a single scene, but they keep it feeling relevant. In Emi's route you go on a picnic that gets interrupted. Shizune's route sees you competing over a box you're delivering to Kenji, and Lilly's route has you having a nice dinner. There's no way this stuff is relevant to the overall plot, but it gives you an objective for that scene, which makes it feel like it's important in the moment. Not only is this brilliantly representative of how real life feels on a day-to-day basis, but it also keeps the fluff from becoming annoying.

However, you still know deep inside that the fluff isn't important. This is what allows it to be so relaxing. As human beings, we don't like important things that will have a lasting impact. We want our current moment to be good, but we don't want to then have to pay for it somehow. Katawa Shoujo provides an environment exactly like that, and that feeling of enjoyment without a price is what makes the tougher scenes all that much more effective.

In reality, what the emotional scenes represent is a removal from the fluff. Part of the reason that they can be so impactful is because this wonderful, relaxed fun is being taken away from you. Suddenly, you're transported out of this pleasant dreamlike haze into a world where you have to deal with relationship issues. What you want back is exactly what Hisao wants back: The stages when the relationship works properly and allows you both to be in this pleasant state.

This is not to say fluff is the only thing that allows the routes to work. The characters are sympathetic enough that you simply don't want them getting hurt, and it's extremely upsetting when they do. The writing of the emotional scenes tends to be extremely strong, too, and they can often stand by themselves. Before playing the game by myself I stumbled upon the rooftop scene where Misha explains whats up with her in Shizune's route, and I found that very moving even without the context. However, the manipulation of enjoyment is a very effective addition to these scenes, and helps make fantastic sections better. Whilst the writing in the game is very strong, I believe the very clever way enjoyment is manipulated pushes it above the sum of its parts.

martes, 4 de noviembre de 2014

Katawa Shoujo: The Reviewening: Emi's Route - Short and Bubbly

So, this is my first time doing this kind of review. I'm nervous, and don't know how it will turn out.

I'm also currently massively annoyed because I just accidentally deleted the first 3450 or so words of this post, Blogger autosaved, and now it's gone forever and ever. Fuck you, Blogger. I'll try to recreate my points as best I can, but I'm just angry and upset that 3 and a half hours of work just vanished into the fucking ether. Now I have to write the damn review of Act 2 and 3 all over again.

Emi's route starts in Life Expectancy when you accept to race with her on the track. I mentioned several times in the review of Life Expectancy just how jarring this seems to me. Upon further thought, I ended up considering the possibility that this was a purposeful thematic choice, to reflect upon the player mechanically what Hisao must feel emotionally. However, upon even more reflection I realized that this was bollocks. In the late parts of the route, Hisao feels that him hanging out with Emi is almost a miracle, and marvels at how lucky he is. Considering that the choice that led him here is extremely inconspicuous and practically railroads you into this path, this doesn't really come across very well mechanically.

So, Hisao and Emi race, and Hisao collapses because of his heart condition. The Nurse (Whose title I feel I must capitalize) tells him and Emi off, and Emi begins hanging out with Hisao as a sort of apology. She eventually ropes him into becoming her running partner in the mornings. This hanging out is extremely pleasant to read about, and shows off TheHivemind's (this being the writer behind the route) uncanny ability for writing banter: it really does feel like this is how Emi and Hisao would interact. They eventually go to the festival together, in a particularly enjoyable version of the event. Hisao and Emi have a little battle of wills and rules-lawyering over whether Hisao gets to eat fried food, as his training regimen forbids it. It's funny, entertaining and endearing. This kind of stuff represents some of the best writing in the route, and is its greatest strength.

After the festival, Act 2 proper starts. Every girl has 3 separate acts from 2 to 4 that are exclusive to that route. Emi's Act 2 is named Form. Between Act 1 and Act 2, each path has a little animated cutscene that tries to capture the spirit of the route in some way or another, over which a unique track of music plays. I refer to both of these as that girl's scene, and will sometimes refer to it by the name of the song. As such, I consider both the video and the track playing in Emi's transition to be called "2*400 Metre relay", and call both of these "Emi's scene". Each girl also has a main musical theme, which I will call either by its name or "(that girl)'s theme".

I'll try to review these as best I can, and include links to them but I'm neither a music guy nor a film guy, so I can't provide much useful judgement beyond my uneducated feelings. So, Emi's theme is Standing Tall and her scene is 2*400 Metre Relay. First off, I love both these names. Standing Tall is a reference to the thematics behind the route, to Emi's shortness, and, obviously, to her standing with no legs, a great metaphor for this route's main emotional problem. 2*400 Metre Relay is obviously a reference to working together with Hisao to overcome said problems, and I think is just a really nice mental image.

I do have a problem with Standing Tall, the track, though; both musically and as Emi's theme. It's one of the few tracks in the game I'm not fond off. It's a boring, repetitious loop of a few notes that aren't that interesting to begin with. It's mellow, and relaxed. These are two words that do not fit Emi at all. It's an absolutely awful choice for her theme, and slows down scenes that would do better at conveying Emi's energy if backed by something like Hokabi or Parity.

Luckily 2*400 Metre Relay fairs considerably better. The music is phenomenal in encapsulating Emi's spirit. It carries the same energy and cheer that Emi does, and the ending reminds you of the genuinely great relationship developed throughout the route. The video is also great. It's a fantastic visual metaphor for the events that have transpired thus far in the story: Hisao stumbles, and Emi picks him up. The apple section at the end baffled me in my first draft, but I realize now it's a good representation for what Hisao is expecting out of the relationship from now on. The fact that Emi sits on Hisao's shoulders is also a good thing to note, being a nice metaphor for what Hisao wants Emi to do through the later part of the route.

Now, I'll just list the secondary characters important in the route. I'll talk about how effective or not they are through the review.

-Meiko Ibarazaki
-The Nurse
-Rin Tezuka
-Akio Mutou
-Yuuko Shirakawa

And so, to the review of Emi's route proper. I'd be excited if I hadn't done this before. Don't look at me like that, Blogger, you know it's your fault. I'm still upset at you.

Act 2, Form is mostly there to start the romantic relationship. It's when the two participants fall in love, and they're officially together by the end of the act.

Form starts off with Hisao heading to his first morning run as Emi's official running partner. At the track, they banter for a little bit, and Hisao starts inwardly expressing physical attraction toward Emi. This happens much more quickly in this route than any other. There's nothing wrong with it per say, but it just comes across rather strangely if you're used to the slower development of other routes. It certainly makes sense: Emi's route is by far the most sexually charged one.

They banter a little, run, and Emi takes Hisao to The Nurse, where they'll subsequently go after every run for a health check-up: Hisao for his heart and Emi for her legs. These checkups are where you get to see The Nurse and Emi interact. These interactions are pretty entertaining stuff, and I find them to be some of the more endearing moments in the route. They also serve an important role: You become a little more attached to Emi, but also learn that The Nurse is a pretty cool and trustworthy guy, which becomes important later in the plot.

A little bit of plotless filler (more on this concept later) happens, during which Emi extracts a promise from Hisao to attend her track meet. The next day, Hisao heads for another morning run with Emi. However, this time he has more trouble, and exclaims mid-run that he can't do it. Emi becomes angry, and yells at him to continue. She later explains that she hates seeing people giving up. This seems like a set up for something, or at least a subtle hint at an aspect of her personality that becomes important later. It never comes up again in any important form, and is a pretty bizarre, pointless, yet very effective moment of character development.

Through both of the runs, Hisao observes Emi's face when running. Each time, he looks closely at one particular feature. These sections are actually surprisingly full of extremely subtle foreshadowing and really clever use of metaphor. I didn't catch it until this 4th read-through, and is a very impressive little thing that first-time readers won't notice.

The next important event is Hisao going to Emi's track meet. This serves as an introduction to Meiko Ibarazaki, Emi's mother. It's a rather bizarre-feeling scene: The description Hisao gives of Meiko makes it seem like he's attracted to her, and seems like set-up for an out-of-place romantic triangle around Hisao, especially since Meiko might be interpreted to be flirting with Hisao, but this, once again, never comes up. He also chats with Rin, and gains some insight into how she sees Emi: She's "at her Emiest" when she runs. This scene also begins a sub-plot involving Emi being injured: She stumbles on her prosthetic in one of the races, worrying both Rin and Hisao, but waves it off when they ask.

Great part of the rest of Form is the aforementioned filler. I think I might prefer calling it fluff, rather than filler. The reason for this is that I believe that this "filler" material is absolutely crucial to the success of KS. It's pleasant filler. You have a good time reading it. Everything that happens feels relevant, even if there's no possible way that it could be. This is the time you're spending with who is supposed to be the object of your affections. The reason the emotionally resonant sections later on are so emotionally resonant is because this stuff is taken away. The fluff is what you want back. It's the stuff that makes the relationship worth it to both Hisao and the player. It's only filler in the sense that it's not directly relevant to the overarching plot.

Which is why it's disappointing that this is almost all the fluff there is in the route. It's all concentrated in a block here, and after this, most content is plot-relevant. This lets you forget what you're fighting for, metaphorically speaking. By the end the story has spent so much time absorbed in the pain that the relationship causes that you forget why the relationship is worth it, and that makes a huge impact on the route, I feel. There's also just barely enough here. Other routes lead off with larger amounts of fluff, which allows you to become fond of the character. You do become fond of Emi, but not nearly as much as you should, especially considering Hisao expresses more affection for her than his partners in almost every other route.

Anyway, the fluff here is actually of high quality. Hisao forgets to take his medicine, Emi and The Nurse tell him off for it. Emi, Rin and Hisao have lunch together on the roof and have fun goofing around. The three go for a picnic that gets interrupted by a storm. It's fun and relaxing to read, and moves at a pace that's both slow enough to be pleasantly unhurried, and quick enough to maintain the energy that Emi transmits. The interactions with Rin here are actually extremely funny, and it's a shame we don't really get more of them in the route.

Once the semi-filler is done, Emi becomes ill, and Hisao comes to visit in a scene named Dropping By. They banter their way into a pillowfight, and the UST (unresolved sexual tension) reaches a peak. Emi falls asleep, with Hisao still in the bed (no shenanigans have happened yet, though). Hisao realizes his feelings for Emi, but the tender moment is interrupted by Emi starting to cry in her sleep. She mentions something about her father, and Hisao wakes her up from her nightmare.

Dropping By is kind of divided into a good and bad part. The way the conversation leads into the pillow fight and the banter between the two is actually some of the best stuff in the route: Supremely believable, lively and funny. Once Emi falls asleep, though, it becomes cliche-ridden. Hisao's quiet realization of love is carried by the positive writing from before, but is moving, if slightly cheesy. Emi's crying in her sleep seems straight out of a seen-it-a-million-times-before romantic movie, and comes across quite badly. It doesn't hit nearly as hard emotionally as it should, and just seems forced.

The next day, Hisao worries about the last night, but the issue just kind of fizzles out of his mind, something that he does frustratingly often throughout the route. In the scene The (Real) Beginning he eventually has lunch with Emi alone on the rooftop, due to Rin having caught Emi's cold and having a bad case of funny-reference-to-her-routeitis. Emi confesses, they kiss, and the Act ends.

It doesn't feel nearly as sudden as I make it sound. It does come out of the blue, but in a way that feels very much like such an experience with Emi would. It's slightly funny, to be honest, yet still very touching. The (Real) Beginning is to me one of the highlights of the route. It feels pretty much perfect in executing exactly what it needs to.

And, with The (Real) Beginning ends Form. Form is, in my opinion, a fantastic part of the route. It feels very well paced, very polished, and just seems to flow perfectly naturally. It's funny, it's moving where it needs to be, and it has very few scenes I'd remove or change.

A quick mention is that during Form, Iwanako's letter arrives. This is a constant through all routes: Hisao receives a letter from Iwanako, the girl that asked him out immediately before his heart attack in the prologue. The text of the letter itself is always the same, but it's a really interesting plot device, in that it's more about how Hisao's reaction changes between routes than anything else. It typically doesn't affect the overarching story, but is there to show how Hisao's relationships shape him as a person. During Form, Hisao just throws the letter away, telling us how he's moved on and doesn't need this, though it will make a comeback later.

Act 3, titled Perspective, begins a few minutes after the end of Form, something relatively rare for KS. Hisao daydreams in class about the events of The (Real) Beginning, but is brought out of his reverie by Mutou. Later, Mutou keeps him behind to have a conversation about his future - an event that's actually common through most of the routes. However, here it goes a bit further, with Mutou inviting Hisao to found a science club with him, which mostly involves Mutou giving Hisao books to read and then discuss.

This is a strange subplot. It's the only route in which Mutou plays a role larger than "the quirky teacher", but the subplot he's involved in doesn't really go anywhere. It's used as an excuse for Mutou to give Hisao advice later on, but an excuse isn't really necessary. The timing for the start of this subplot is also poor. If you play without taking a break at the act turn over, then this is a pretty irrelevant scene that pales in comparison to the huge event that just finished off Form. If you're starting your session at the start of Perspective, you're allowed to forget just how well The (Real) Beginning worked in favor of random Mutou nonsense. The subplot in general is disappointing because Mutou is a loveable character, and the only route that tries to develop him just kind of forgets about him halfway through. I can't help but wish we'd gotten to know him as well as someone like Yuuko.

In between the last three semi-filler scenes in the route, Hisao keeps running with Emi and finally tells The Nurse about her leg wound. The Nurse asks Hisao to convince Emi to come in for a check-up, as it turns she's been avoiding him. This feels like it's a long time coming. The "Emi stumbles a bit, Hisao and Rin worry" thing has been going on since the track meet at regular intervals, and has gotten old. It feels like it really should have been introduced slightly later: Only a stumble or two less would've made it feel less repetitious. That said, this culmination does feel real. The Nurse is visibly worried, but tries to keep his cool demeanor, and Hisao's inner dialogue feels like the exact same thing I'd be thinking in this situation. I especially love the scene when Hisao convinces Emi to visit The Nurse: It's funny, feels like real banter, and is actually surprisingly moving in its own way.

This results in a scene where Hisao is called to his room by a frantic Emi. Upon arriving, he finds her in a wheelchair. This is a scene that makes me feel like a horrible human being. The idea of an Emi with no legs should be very saddening, and everything about the scene seems to be written in such a way that it should work well, but I just don't feel as horrified or saddened as seems appropriate. I don't know if this is me being an emotionless monster or some failure of the writing I can't pinpoint, but the scene simply doesn't work on me quite as well as I feel it really should.

Through a bunch of small steps, Emi ends up sitting on top of Hisao, which results in the first H-scene of the act. It's not particularly good or bad. It ends up just being there. It does feel believable, but the art is just not very sexy, and it doesn't have any real meaning in the long run. Unlike other routes, the H-scenes in Emi's route are just kind of there to be there, rather than genuine moments of character evolution.

The next day, Emi and Hisao go on their morning run, but, being in a wheelchair, Emi can't really run, can she? So she ends up luring Hisao into the supplies shed, where shenanigans ensue. This is, of course, another H-scene. I find this one a lot better than the previous one, despite having just as little a overarching meaning. What this one does is something no other H-scene in the game does: It's genuinely funny. It's simply hilarious. It feels real, too, as this is the kind of stuff that teenagers experimenting with this stuff they don't fully understand go through. It's actually one of my favorite, if not my favorite H-scenes, since it doesn't feel as uncomfortable to read simply because of its focus on comedy rather than sexuality.

Smells like lemon to me.

Unfortunately, this is the last scene in the route not relating directly to the overarching plot. It's plot central from now on, and I described the problems with this at the end of my discussion of Form. If by the end of Form most further content was plot-relevant, every single scene from now on is important to the main plot. Bye-bye, sweet fluff, we barely knew ye.

The next scene has Emi tell Hisao that she needs to not talk to him for a while, during the exam period, so that she can concentrate on studying. This sets up an absence scene: Something KS is quite fond of doing. The girl will be away or not talking to Hisao for some reason, so you can remember how bleak life looks for him alone, returning to the tone of Act 1 for a brief while. It's an effective technique, and some of the most joyful moments come after absence scenes for this very reason.

This absence scene is called Detached, and is fairly well pulled-off. Though it feels a bit short and Hisao spends too much time thinking about Emi for the emotional void to really set in, that is not quite the point of this scene. Detached is much more focused on Hisao's exploration of his feelings about Emi. However, by this point we've heard his thoughts on this a few times, and he doesn't really provide anything new.

You see, throughout the route Hisao feels rejected by Emi, or at least not quite accepted. He always worries about how she doesn't seem to want his help. It comes up various times, and what's slightly disturbing initially becomes annoying by this point, especially since Hisao doesn't seem to have too much of a reason to feel this way until later in the route, by which point we're tired of hearing about it.

Around this point in the plot, Hisao seeks advice from various sources. He subtly extracts help from The Nurse, and Mutou gives him applicable advice through an unrelated conversation. He ends up half-accidentally asking Yuuko, and at one point even Misha and Shizune end up giving a bit of a tip. What's great here is how much this advice varies. The Nurse speaks from a position of knowing Emi, but obviously has her interests over Hisao's at mind, even if he does genuinely try to help. Yuuko is giving the best advice she can, but doesn't know Emi quite as well as she might need to. Mutou imparts a philosophy, which is a bit too non-specific to really help. All of these people give advice that doesn't quite mesh together, and leave Hisao more confused than he was before.

It just feels magnificently real: A situation everyone's been in in one form or another. This is something TheHivemind also does brilliantly. Whilst all the other routes feel a bit idealized, Emi's route feels by far the most grounded in reality.

In the end, he decides to confront Emi in her room and offer his help. This, and the aforementioned Mutou conversation, happen in a scene titled Phantom Pain, which I absolutely adore. Emi winds up angry at Hisao, and refuses his help, after very obviously trying to shake him off non-aggressively. What makes this scene is Emi's long speech of rejection, which combines with the music near-perfectly. I don't know if it was painstakingly engineered this way, or a complete coincidence, but the track playing, Moment of Decision seems to fit perfectly with my reading speed to carry me exactly through the emotional roller coaster. No matter how many times I read this scene, I seem to hit the crescendo precisely as Emi says the most hurtful things at you, and it never fails to give me the shivers. It really is a devastating scene, and creates an appropriate feeling of powerlessness and frustration.

It's notable that the first decision point that impacts your ending happens in this scene, during the conversation of Mutou. I'll discuss the decision point structure at the end of the review, after the synopsis, but just know this much: I review all routes picking the fastest way to the good ending. If there's a way to see an extra scene on your way to the good ending (as is the case in his route) by picking wrong, but then using a safety net, I avoid it. Everything I mention assumes you're picking the fastest choices toward the good ending.

The next morning, Emi pretends everything is normal, and even thanks Hisao, because their "little talk" helped her sleep better. Hisao is understandably confused and, mostly, upset. Nonetheless, they end up falling into acting normally around each other again, though Hisao keeps wondering how much of this is a front Emi is putting up. Still, this doesn't stop Emi from inviting Hisao to dinner at her house, catching him off guard.

He accepts, and the story skips to said trip. Meiko is re-introduced, and everything seems to be fine, until Meiko tells Hisao a little too much about Emi's father. This causes Emi to leave, upset. If Hisao chooses to stay with Meiko, she ends up revealing the truth about Emi: Emi sees herself as strong, and refuses to lean on anyone. It's more of a pride thing than an "afraid of loosing people" thing. But how did Emi loose her father? I guess Hisao doesn't get to know yet, because Emi barges into the room, furious, and kicks Hisao out of the house. When he decides to leave without much confrontation, she seems regretful, but he decides it's better to give her some time to cool down.

This scene suffers from Hisao not knowing information that is obvious and blinding to the reader. Emi's father is said to "not be around anymore". Emi lost her legs in a car accident, where she also lost something else important. Emi is said to have been extremely close to her father. To the reader, it's blindingly obvious where Emi's father is, and what else she lost during the accident. Logically, it makes sense that Hisao wouldn't make this connection: He perceives his world as real, and in the real world things don't always work out in such nicely-cut, symbolic, plot-convenient ways. Emotionally, it's incredibly frustrating. You just wish Hisao would fucking get it already, and we could talk about things in a non-roundabout way anymore. The whole scene suffers because Meiko is forced to talk around a twist that the player will have figured out a good two or three hours ago.

Hisao returns home, looks around for the letter from Iwanako, and realizes that the reason he ended up pushing her away was because of how absorbed in his pain he was at the time. He also sees that this is similar to how Emi is acting now, and realizes he should treat her as he was treated to bring him out of his apathy during Life Expectancy. This is actually one of my favorite Iwanako letters in the game: you can see how Hisao becomes more like Emi, thinking only about the now, and then Hisao gains understanding of Emi through his own past behavior.

This is how Perspective ends. Perspective is a strange act: It feels like it's moving a bit too fast, yet it has plenty of subplots that go nowhere. It feels like it's a bit too light in content, yet it goes over the same content a few too many times. It's not like the story is spread thin, but it also doesn't feel as elegant as pretty much any other route. That said, it's got more spikes of brilliance per than most acts in the game: that H-scene in the shed is absolutely hilarious, Phantom Pain is simply phenomenal, and Detached does a great job at doing what it sets out to do. 

This sets off Act 4, Motion. This is by far the shortest act in any route in the game, being only 5 scenes long. These scenes are of above-average length, but it still goes by surprisingly fast. I actually kind of like this: pretty much all of Motion is a climax in some way or another, and it's extremely well paced.

Hisao and Emi fall back into pretending nothing's wrong again, and Hisao keeps worrying about their relationship and what to do. This takes up the first scene, and is actually surprisingly effective. Even though this has happened more than once before, and felt stale, it now actually works really well, after how unexpected being thrown out of Emi's house was. Finally, Rin realizes what's going on and unceremoniously leaves them both alone, telling Hisao to sort it out in a scene under the name of Saving Throw.

This is another of those emotional high points like Phantom Pain, though it perhaps doesn't have quite as much gut-punch potential. Hisao explains to Emi that he'll be there to help her not because he thinks she needs help, but because he wants to. "I don't want to be a knight helping the damsel in distress, but sometimes even knights helped each other out, you know", he says, in one of my favorite lines in the game. It's a potent speech, and seeing Emi finally realize that there's no harm in this is extremely moving. It's actually kind of nice to have Hisao take the initiative in one of these scenes, too, since in every other route he always seems to be in a reactive role (ironically, considering the above quote). It's nice to see how the advice from Meiko, The Nurse, Yuuko and Mutou all come together into something, but with Hisao still filling in a large part of the puzzle by himself.

The confrontation in Saving Throw results in Emi inviting Hisao to her house again, though this time she promises to tell him everything. This happens in the next scene, Whispers of the Past. This is also a brilliant scene, though it is a lot less hard-hitting than either Phantom Pain or Saving Throw. It doesn't mean to be, though. It's a slow, emotional build up, and rather than a gut-punch it leaves you more profoundly sad. You won't spill tears, but you will end up feeling sad for a long time. It's the difference between pin-prick and a bruise: The pin-prick hurts a lot for a moment, but a bruise hurts a decent amount for a long time.

Whispers of the Past consists of the bus trip to Emi's house, where Emi is visibly nervous and, once again, promises to tell Hisao everything, with Hisao telling her to take it slow, and of their arrival at Emi's father's grave, where Emi tells her story starting from the small details, namely insignificant assumptions people make about her, and ending with how she ended up coping with her father's death and how she feels about Hisao, falling into tears by the end of it. It's a powerful monologue, and is one of the most bittersweet moments in the game. It also once again establishes TheHivemind's incredible ability to make dialogue believable: Emi's speech feels truly true.

The only issue with the scene is that this feels like it was supposed to be the revelation that Emi's father died in her crash. This was incredibly obvious, as I previously mentioned, and thus some emotional impact is lost. It does have a fantastic moment wherein it tells you "We're going to see my father" and switches to a graveyard. You can't call it subtle, but the fact no one actually says he's dead is surprisingly touching.

Despite this flaw, Whispers of the Past is really phenomenal. It's the emotional culmination of the route, and it shows.

The last two scenes are Emi and Hisao's post-reconcilliation H-scene and the following morning. The H-scene is once again unremarkable, but the last scene, Clean Teeth is actually really good. The dialogue returns to the dynamic established early in the route, which brings a much needed bit of cheer after the gloom of the past few scenes, and provides a happy, quiet ending to the story. It feels very Emi-like: It doesn't look back or forward, but just revels in the comfort of a good present, yet it feels healthier than before. It's quietly happy, and ends on the dialogue
"So, Hisao."
 "Hmm?"
"What do you want to do today?"

Which, somehow, feels just perfect.

As I said before, Motion is a strange act. It moves quick, is well paced, and has some fantastic emotional high-points, yet it's just too short to say too much about. I'd argue it's a stronger act than Form, though much of this is based on the character-building done in Form.


All in all, as I have said before, Emi's route is my least favorite in the game. This doesn't by any means mean it's bad, no, the exact opposite. Emi's route is a fantastic piece of writing. It might feel less polished than the other routes, but it's still really affecting. Heck, it's a romance story that I didn't hate, and as such should probably win every award in existence. The fact that I like it enough to read through 4 times is a real miracle. The fact that I like it the least can probably be attributed that Emi is the one of the characters whose personality I like the least, through no fault of the writer's. Even if KS consisted only of Emi's route, I'd recommend it heartily.

The route is particularly strong in the dialogue department. As I mentioned several times before, TheHivemind's writes banter between Emi and Hisao really, really well. This often makes up for the fact that, as far as storytelling goes, the route isn't that great. There's not enough story, it's not a very interesting one, and there's strange plot threads all over the place that go nowhere. However, this is easy to forget when you read Hisao and Emi's dialogue and it feels like it could be a transcript of real conversation. Real conversation that's way more enjoyable and less creepy to read than any real conversation would actually be.

An issue with the route is its thematics. It just doesn't seem to really have a message: The theme is about helping people who don't need it, but this isn't really what the story is about. It just seems very thinly spread thematically, and goes for a story that just avoids being cliche by a hair. In comparison to the other routes, which have some really strong themes it feels a bit empty.


This is one of the routes that I actually like the side characters in the most, right up there with Lilly's. I complained about how Meiko and Mutou get underused, but The Nurse and Rin are actually put to some real good use. The Nurse is just a joy to be around: Despite being one of the most cartoonish characters in the game, he actually feels very much real. His relationship with Emi is subtly moving, and feels like a nice mixture of a father-daughter and brother-sister relationship. The subtle hints dropped throughout the route that he might be dating Meiko are a nice touch. He feels very human: He tries just a bit too hard to be cool, but still manages it OK. He has trouble caring about Hisao quite as much as he should, and refuses to admit this to himself, but has undying loyalty to Emi. This doesn't mean he doesn't worry about Hisao, but their relationship feels a lot less close than his relationship with Emi.

Rin is actually really subtly well used. After my first couple runs, I thought she was criminally underused, but this time I realized how big her role actually is. She puts large parts of the relationship in motion, and is shown to actually really care for Emi, in her insane, weird ways. It's surprisingly moving when you realize just how much she does, and how subtly she does it.

Yuuko is used very strangely. Her personality seems to morph away from what it is in Life Expectancy and the other routes. She has a small comedic sub-plot that, once again, goes nowhere, but mainly is there to provide advice for Hisao. She's just as non-confidently wise as always, but she now seems to be paranoid and over-imaginative rather than how she's usually comically shy and nervous. It's effective and funny, but feels weird when you're used to her personality in other routes.

The last thing to talk about is the choice structure within the route. The way it works is you get two decision points that you have to pick correctly - one at Mutou's room in Phantom Pain, where you have to choose to agree to talk to him so he can give you advice, and one at your first trip to Emi's house, where you must choose to not follow Emi and instead talk with Meiko. The Mutou choice doesn't seem like it would ultimately be that important in the long run, but it's justified if you make the right choice. The choice at Emi's house is a bit more dickish, in that it's clear this is a big choice, but it's hard to figure out which way is the right way. To its credit, Mutou's advice from before helps, and this is also what Hisao says after you choose said way, so if you choose right you're thinking as Hisao would think, which is more than most decision points in the game. If you fail either of these, you're sent to a "safety net" scene where you're confronted by Misha and a binary choice sends you very obviously to the good or the bad ending.

I like the first two choices, in that they make a lot of sense in-universe. I'm not quite sure about the Misha safety net, however, as it just seems to take out the impact from failing the other two. On the one hand, it's nice to not have hours of your time wasted if you chose wrong and wanted the good end. On the other, it's so obviously a safety net it kind of ruins your immersion, and there's next to no way you'd choose wrong on this one.

There's also a couple meaningless choices in there, as there are in pretty much any route. This is good: They add a bit of interactivity to help you connect to Hisao, and they're good at seeming relevant without being relevant in any way. Overall, I like the way reaching the two endings works in this route.


Ultimately, Emi's route is just like the character - short and bubbly. It moves fast, and doesn't get boring. Some better storytelling would make for a better route, but what we have is very good anyway, very largely thanks to the ludicrously high quality dialogue. My favorite scene would have to be Phantom Pain, closely followed by Whispers of the Past, both being very emotionally powerful scenes.



Next route, I travel all the way to Infinity.